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-rw-r--r--engine/overworld/sprite_collisions.asm38
1 files changed, 19 insertions, 19 deletions
diff --git a/engine/overworld/sprite_collisions.asm b/engine/overworld/sprite_collisions.asm
index dc57d5b9..46c29e3e 100644
--- a/engine/overworld/sprite_collisions.asm
+++ b/engine/overworld/sprite_collisions.asm
@@ -80,7 +80,7 @@ DetectCollisionBetweenSprites:
and $f0
or c
- ldh [hFF90], a ; store Y coordinate adjusted for direction of movement
+ ldh [hCollidingSpriteTempYValue], a ; y adjusted for direction of movement
ld a, [hli] ; a = [i#SPRITESTATEDATA1_XSTEPVECTOR] (-1, 0, or 1)
call SetSpriteCollisionValues
@@ -93,7 +93,7 @@ DetectCollisionBetweenSprites:
and $f0
or c
- ldh [hFF91], a ; store X coordinate adjusted for direction of movement
+ ldh [hCollidingSpriteTempXValue], a ; x adjusted for direction of movement
ld a, l
add 7
@@ -103,15 +103,15 @@ DetectCollisionBetweenSprites:
ld [hld], a ; zero [i#SPRITESTATEDATA1_0D] XXX what's this for?
ld [hld], a ; zero [i#SPRITESTATEDATA1_COLLISIONDATA]
- ldh a, [hFF91]
+ ldh a, [hCollidingSpriteTempXValue]
ld [hld], a ; [i#SPRITESTATEDATA1_XADJUSTED]
- ldh a, [hFF90]
+ ldh a, [hCollidingSpriteTempYValue]
ld [hl], a ; [i#SPRITESTATEDATA1_YADJUSTED]
xor a ; zero the loop counter
.loop
- ldh [hFF8F], a ; store loop counter
+ ldh [hCollidingSpriteOffset], a
swap a
ld e, a
ldh a, [hCurrentSpriteOffset]
@@ -155,7 +155,7 @@ DetectCollisionBetweenSprites:
cpl
inc a
.noCarry1
- ldh [hFF90], a ; store the distance between the two sprites' adjusted Y values
+ ldh [hCollidingSpriteTempYValue], a ; store the distance between the two sprites' adjusted Y values
; Use the carry flag set by the above subtraction to determine which sprite's
; Y coordinate is larger. This information is used later to set
@@ -177,11 +177,11 @@ DetectCollisionBetweenSprites:
ld b, 9
.next1
- ldh a, [hFF90] ; a = distance between adjusted Y coordinates
+ ldh a, [hCollidingSpriteTempYValue] ; a = distance between adjusted Y coordinates
sub b
- ldh [hFF92], a ; store distance adjusted using sprite i's direction
+ ldh [hCollidingSpriteAdjustedDistance], a
ld a, b
- ldh [hFF90], a ; store 7 or 9 depending on sprite i's delta Y
+ ldh [hCollidingSpriteTempYValue], a ; store 7 or 9 depending on sprite i's delta Y
jr c, .checkXDistance
; If sprite j's delta Y is 0, then b = 7, else b = 9.
@@ -194,7 +194,7 @@ DetectCollisionBetweenSprites:
ld b, 9
.next2
- ldh a, [hFF92] ; a = distance adjusted using sprite i's direction
+ ldh a, [hCollidingSpriteAdjustedDistance]
sub b ; adjust distance using sprite j's direction
jr z, .checkXDistance
jr nc, .next ; go to next sprite if distance is still positive after both adjustments
@@ -226,7 +226,7 @@ DetectCollisionBetweenSprites:
cpl
inc a
.noCarry2
- ldh [hFF91], a ; store the distance between the two sprites' adjusted X values
+ ldh [hCollidingSpriteTempXValue], a ; store the distance between the two sprites' adjusted X values
; Use the carry flag set by the above subtraction to determine which sprite's
; X coordinate is larger. This information is used later to set
@@ -248,11 +248,11 @@ DetectCollisionBetweenSprites:
ld b, 9
.next3
- ldh a, [hFF91] ; a = distance between adjusted X coordinates
+ ldh a, [hCollidingSpriteTempXValue] ; a = distance between adjusted X coordinates
sub b
- ldh [hFF92], a ; store distance adjusted using sprite i's direction
+ ldh [hCollidingSpriteAdjustedDistance], a
ld a, b
- ldh [hFF91], a ; store 7 or 9 depending on sprite i's delta X
+ ldh [hCollidingSpriteTempXValue], a ; store 7 or 9 depending on sprite i's delta X
jr c, .collision
; If sprite j's delta X is 0, then b = 7, else b = 9.
@@ -265,15 +265,15 @@ DetectCollisionBetweenSprites:
ld b, 9
.next4
- ldh a, [hFF92] ; a = distance adjusted using sprite i's direction
+ ldh a, [hCollidingSpriteAdjustedDistance]
sub b ; adjust distance using sprite j's direction
jr z, .collision
jr nc, .next ; go to next sprite if distance is still positive after both adjustments
.collision
- ldh a, [hFF91] ; a = 7 or 9 depending on sprite i's delta X
+ ldh a, [hCollidingSpriteTempXValue] ; a = 7 or 9 depending on sprite i's delta X
ld b, a
- ldh a, [hFF90] ; a = 7 or 9 depending on sprite i's delta Y
+ ldh a, [hCollidingSpriteTempYValue] ; a = 7 or 9 depending on sprite i's delta Y
inc l
; If delta X isn't 0 and delta Y is 0, then b = %0011, else b = %1100.
@@ -296,7 +296,7 @@ DetectCollisionBetweenSprites:
; to indicate which sprite the collision occurred with
inc l
inc l
- ldh a, [hFF8F] ; a = loop counter
+ ldh a, [hCollidingSpriteOffset]
ld de, SpriteCollisionBitTable
add a
add e
@@ -313,7 +313,7 @@ DetectCollisionBetweenSprites:
ld [hl], a
.next
- ldh a, [hFF8F] ; a = loop counter
+ ldh a, [hCollidingSpriteOffset]
inc a
cp $10
jp nz, .loop