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-rw-r--r--engine/slots/game_corner_slots.asm6
-rw-r--r--engine/slots/slot_machine.asm2
2 files changed, 4 insertions, 4 deletions
diff --git a/engine/slots/game_corner_slots.asm b/engine/slots/game_corner_slots.asm
index 48321974..d83d9d6a 100644
--- a/engine/slots/game_corner_slots.asm
+++ b/engine/slots/game_corner_slots.asm
@@ -1,5 +1,5 @@
StartSlotMachine:
- ld a, [wHiddenObjectFunctionArgument]
+ ld a, [wHiddenEventFunctionArgument]
cp SLOTS_OUTOFORDER
jr z, .printOutOfOrder
cp SLOTS_OUTTOLUNCH
@@ -10,9 +10,9 @@ StartSlotMachine:
ld a, [wCanPlaySlots]
and a
ret z
- ld a, [wLuckySlotHiddenObjectIndex]
+ ld a, [wLuckySlotHiddenEventIndex]
ld b, a
- ld a, [wHiddenObjectIndex]
+ ld a, [wHiddenEventIndex]
inc a
cp b
jr z, .match
diff --git a/engine/slots/slot_machine.asm b/engine/slots/slot_machine.asm
index e3363db3..fbbdbcb6 100644
--- a/engine/slots/slot_machine.asm
+++ b/engine/slots/slot_machine.asm
@@ -448,7 +448,7 @@ SlotMachine_CheckForMatches:
ld h, [hl]
ld l, a
ld de, wStringBuffer
- ld bc, 4
+ ld bc, 4 ; every SlotReward*Text is at most 4 bytes
call CopyData
pop hl
ld de, .flashScreenLoop