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-rw-r--r--engine/overworld/movement.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index eb186f1e..fd26f9cb 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -129,7 +129,7 @@ UpdateNPCSprite:
and a
jp z, InitializeSpriteStatus
call CheckSpriteAvailability
- ret c ; if sprite is invisible, on tile >=MAP_TILESET_SIZE, in grass or player is currently walking
+ ret c ; don't do anything if sprite is invisible
ld h, HIGH(wSpriteStateData1)
ldh a, [hCurrentSpriteOffset]
ld l, a
@@ -148,7 +148,7 @@ UpdateNPCSprite:
jp z, UpdateSpriteInWalkingAnimation ; [x#SPRITESTATEDATA1_MOVEMENTSTATUS] == 3
ld a, [wWalkCounter]
and a
- ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability)
+ ret nz ; don't do anything yet if player is currently moving
call InitializeSpriteScreenPosition
ld h, HIGH(wSpriteStateData2)
ldh a, [hCurrentSpriteOffset]