diff options
Diffstat (limited to 'engine')
| -rw-r--r-- | engine/battle/effects.asm | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index 95c8706f..47b13311 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -216,7 +216,9 @@ FreezeBurnParalyzeEffect: jr c, .regular_effectiveness ; extra effectiveness ld b, 30 percent + 1 - sub BURN_SIDE_EFFECT2 - BURN_SIDE_EFFECT1 ; treat extra effective as regular from now on + assert PARALYZE_SIDE_EFFECT2 - PARALYZE_SIDE_EFFECT1 == BURN_SIDE_EFFECT2 - BURN_SIDE_EFFECT1 + assert PARALYZE_SIDE_EFFECT2 - PARALYZE_SIDE_EFFECT1 == FREEZE_SIDE_EFFECT2 - FREEZE_SIDE_EFFECT1 + sub PARALYZE_SIDE_EFFECT2 - PARALYZE_SIDE_EFFECT1 ; treat extra effective as regular from now on .regular_effectiveness push af call BattleRandom ; get random 8bit value for probability test @@ -226,7 +228,7 @@ FreezeBurnParalyzeEffect: ld a, b ; what type of effect is this? cp BURN_SIDE_EFFECT1 jr z, .burn1 - cp FREEZE_SIDE_EFFECT + cp FREEZE_SIDE_EFFECT1 jr z, .freeze1 ; .paralyze1 ld a, 1 << PAR @@ -279,7 +281,7 @@ FreezeBurnParalyzeEffect: ld a, b cp BURN_SIDE_EFFECT1 jr z, .burn2 - cp FREEZE_SIDE_EFFECT + cp FREEZE_SIDE_EFFECT1 jr z, .freeze2 ; .paralyze2 ld a, 1 << PAR |
