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-rw-r--r--home/overworld.asm4
1 files changed, 0 insertions, 4 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index 95b94646..bac16375 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -1218,9 +1218,6 @@ SignLoop::
; function to check if the player will jump down a ledge and check if the tile ahead is passable (when not surfing)
; sets the carry flag if there is a collision, and unsets it if there isn't a collision
CollisionCheckOnLand::
- ld a, [wSlopNoclip] ; SL0P noclip: walk through everything (carry clear)
- and a
- ret nz
ld a, [wMovementFlags]
bit BIT_LEDGE_OR_FISHING, a
jr nz, .noCollision
@@ -1232,7 +1229,6 @@ CollisionCheckOnLand::
ld d, a
ld a, [wSpritePlayerStateData1CollisionData]
and d ; check if a sprite is in the direction the player is trying to go
- nop ; ??? why is this in the code
jr nz, .collision
xor a
ldh [hTextID], a