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-rw-r--r--home/overworld.asm2
-rw-r--r--home/text.asm2
2 files changed, 2 insertions, 2 deletions
diff --git a/home/overworld.asm b/home/overworld.asm
index f9aaa089..2b32eb16 100644
--- a/home/overworld.asm
+++ b/home/overworld.asm
@@ -1233,7 +1233,7 @@ CollisionCheckOnLand::
ldh [hTextID], a
call IsSpriteInFrontOfPlayer ; check for sprite collisions again? when does the above check fail to detect a sprite collision?
jr nc, .asm_0a5c
- res 7, [hl]
+ res BIT_FACE_PLAYER, [hl]
ldh a, [hTextID]
and a ; was there a sprite collision?
jr z, .asm_0a5c
diff --git a/home/text.asm b/home/text.asm
index d6baf35c..9bc7f3cf 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -244,7 +244,7 @@ Paragraph::
PageChar::
ldh a, [hUILayoutFlags]
- bit 3, a
+ bit BIT_PAGE_CHAR_IS_NEXT, a
jr z, .pageChar
ld a, "<NEXT>"
jp PlaceNextChar.NotTerminator