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-rw-r--r--scripts/LoreleisRoom.asm12
1 files changed, 6 insertions, 6 deletions
diff --git a/scripts/LoreleisRoom.asm b/scripts/LoreleisRoom.asm
index c1cc2adb..455561b8 100644
--- a/scripts/LoreleisRoom.asm
+++ b/scripts/LoreleisRoom.asm
@@ -11,11 +11,11 @@ LoreleisRoom_Script:
LoreleiShowOrHideExitBlock:
; Blocks or clears the exit to the next room.
ld hl, wCurrentMapScriptFlags
- bit 5, [hl]
- res 5, [hl]
+ bit BIT_CUR_MAP_LOADED_1, [hl]
+ res BIT_CUR_MAP_LOADED_1, [hl]
ret z
- ld hl, wBeatLorelei
- set 1, [hl]
+ ld hl, wElite4Flags
+ set BIT_STARTED_ELITE_4, [hl]
CheckEvent EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
jr z, .blockExitToNextRoom
ld a, $5
@@ -77,7 +77,7 @@ LoreleisRoomDefaultScript:
jr z, LoreleiScriptWalkIntoRoom
.stopPlayerFromLeaving
ld a, TEXT_LORELEISROOM_DONT_RUN_AWAY
- ldh [hSpriteIndexOrTextID], a
+ ldh [hTextID], a
call DisplayTextID ; "Don't run away!"
ld a, D_UP
ld [wSimulatedJoypadStatesEnd], a
@@ -113,7 +113,7 @@ LoreleisRoomLoreleiEndBattleScript:
cp $ff
jp z, ResetLoreleiScript
ld a, TEXT_LORELEISROOM_LORELEI
- ldh [hSpriteIndexOrTextID], a
+ ldh [hTextID], a
jp DisplayTextID
LoreleisRoom_TextPointers: