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-rw-r--r--scripts/Route20.asm229
1 files changed, 115 insertions, 114 deletions
diff --git a/scripts/Route20.asm b/scripts/Route20.asm
index fd20f722..5230858e 100644
--- a/scripts/Route20.asm
+++ b/scripts/Route20.asm
@@ -1,6 +1,6 @@
Route20_Script:
CheckAndResetEvent EVENT_IN_SEAFOAM_ISLANDS
- call nz, Route20Script_50cc6
+ call nz, Route20BoulderScript
call EnableAutoTextBoxDrawing
ld hl, Route20TrainerHeaders
ld de, Route20_ScriptPointers
@@ -9,22 +9,22 @@ Route20_Script:
ld [wRoute20CurScript], a
ret
-Route20Script_50cc6:
+Route20BoulderScript:
CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
- jr z, .asm_50cef
+ jr z, .next_boulder_check
ld a, HS_SEAFOAM_ISLANDS_1F_BOULDER_1
- call Route20Script_50d0c
+ call Route20ShowObjectScript
ld a, HS_SEAFOAM_ISLANDS_1F_BOULDER_2
- call Route20Script_50d0c
+ call Route20ShowObjectScript
ld hl, .MissableObjectIDs
-.asm_50cdc
+.hide_missable_objects
ld a, [hli]
cp $ff
- jr z, .asm_50cef
+ jr z, .next_boulder_check
push hl
- call Route20Script_50d14
+ call Route20HideObjectScript
pop hl
- jr .asm_50cdc
+ jr .hide_missable_objects
.MissableObjectIDs:
db HS_SEAFOAM_ISLANDS_B1F_BOULDER_1
@@ -35,251 +35,252 @@ Route20Script_50cc6:
db HS_SEAFOAM_ISLANDS_B3F_BOULDER_4
db -1 ; end
-.asm_50cef
+.next_boulder_check
CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE
ret z
ld a, HS_SEAFOAM_ISLANDS_B3F_BOULDER_1
- call Route20Script_50d0c
+ call Route20ShowObjectScript
ld a, HS_SEAFOAM_ISLANDS_B3F_BOULDER_2
- call Route20Script_50d0c
+ call Route20ShowObjectScript
ld a, HS_SEAFOAM_ISLANDS_B4F_BOULDER_1
- call Route20Script_50d14
+ call Route20HideObjectScript
ld a, HS_SEAFOAM_ISLANDS_B4F_BOULDER_2
- call Route20Script_50d14
+ call Route20HideObjectScript
ret
-Route20Script_50d0c:
+Route20ShowObjectScript:
ld [wMissableObjectIndex], a
predef_jump ShowObject
-Route20Script_50d14:
+Route20HideObjectScript:
ld [wMissableObjectIndex], a
predef_jump HideObject
Route20_ScriptPointers:
- dw CheckFightingMapTrainers
- dw DisplayEnemyTrainerTextAndStartBattle
- dw EndTrainerBattle
+ def_script_pointers
+ dw_const CheckFightingMapTrainers, SCRIPT_ROUTE20_DEFAULT
+ dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROUTE20_START_BATTLE
+ dw_const EndTrainerBattle, SCRIPT_ROUTE20_END_BATTLE
Route20_TextPointers:
- dw Route20Text1
- dw Route20Text2
- dw Route20Text3
- dw Route20Text4
- dw Route20Text5
- dw Route20Text6
- dw Route20Text7
- dw Route20Text8
- dw Route20Text9
- dw Route20Text10
- dw Route20Text11
- dw Route20Text12
+ def_text_pointers
+ dw_const Route20Swimmer1Text, TEXT_ROUTE20_SWIMMER1
+ dw_const Route20Swimmer2Text, TEXT_ROUTE20_SWIMMER2
+ dw_const Route20Swimmer3Text, TEXT_ROUTE20_SWIMMER3
+ dw_const Route20Swimmer4Text, TEXT_ROUTE20_SWIMMER4
+ dw_const Route20Swimmer5Text, TEXT_ROUTE20_SWIMMER5
+ dw_const Route20Swimmer6Text, TEXT_ROUTE20_SWIMMER6
+ dw_const Route20CooltrainerMText, TEXT_ROUTE20_COOLTRAINER_M
+ dw_const Route20Swimmer7Text, TEXT_ROUTE20_SWIMMER7
+ dw_const Route20Swimmer8Text, TEXT_ROUTE20_SWIMMER8
+ dw_const Route20Swimmer9Text, TEXT_ROUTE20_SWIMMER9
+ dw_const Route20SeafoamIslandsSignText, TEXT_ROUTE20_SEAFOAM_ISLANDS_WEST_SIGN
+ dw_const Route20SeafoamIslandsSignText, TEXT_ROUTE20_SEAFOAM_ISLANDS_EAST_SIGN
Route20TrainerHeaders:
def_trainers
Route20TrainerHeader0:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_0, 4, Route20BattleText1, Route20EndBattleText1, Route20AfterBattleText1
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_0, 4, Route20Swimmer1BattleText, Route20Swimmer1EndBattleText, Route20Swimmer1AfterBattleText
Route20TrainerHeader1:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_1, 4, Route20BattleText2, Route20EndBattleText2, Route20AfterBattleText2
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_1, 4, Route20Swimmer2BattleText, Route20Swimmer2EndBattleText, Route20Swimmer2AfterBattleText
Route20TrainerHeader2:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_2, 2, Route20BattleText3, Route20EndBattleText3, Route20AfterBattleText3
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_2, 2, Route20Swimmer3BattleText, Route20Swimmer3EndBattleText, Route20Swimmer3AfterBattleText
Route20TrainerHeader3:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_3, 4, Route20BattleText4, Route20EndBattleText4, Route20AfterBattleText4
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_3, 4, Route20Swimmer4BattleText, Route20Swimmer4EndBattleText, Route20Swimmer4AfterBattleText
Route20TrainerHeader4:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_4, 3, Route20BattleText5, Route20EndBattleText5, Route20AfterBattleText5
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_4, 3, Route20Swimmer5BattleText, Route20Swimmer5EndBattleText, Route20Swimmer5AfterBattleText
Route20TrainerHeader5:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_5, 4, Route20BattleText6, Route20EndBattleText6, Route20AfterBattleText6
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_5, 4, Route20Swimmer6BattleText, Route20Swimmer6EndBattleText, Route20Swimmer6AfterBattleText
Route20TrainerHeader6:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_6, 2, Route20BattleText7, Route20EndBattleText7, Route20AfterBattleText7
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_6, 2, Route20CooltrainerMBattleText, Route20CooltrainerMEndBattleText, Route20CooltrainerMAfterBattleText
Route20TrainerHeader7:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_7, 4, Route20BattleText8, Route20EndBattleText8, Route20AfterBattleText8
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_7, 4, Route20Swimmer7BattleText, Route20Swimmer7EndBattleText, Route20Swimmer7AfterBattleText
Route20TrainerHeader8:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_8, 3, Route20BattleText9, Route20EndBattleText9, Route20AfterBattleText9
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_8, 3, Route20Swimmer8BattleText, Route20Swimmer8EndBattleText, Route20Swimmer8AfterBattleText
Route20TrainerHeader9:
- trainer EVENT_BEAT_ROUTE_20_TRAINER_9, 4, Route20BattleText10, Route20EndBattleText10, Route20AfterBattleText10
+ trainer EVENT_BEAT_ROUTE_20_TRAINER_9, 4, Route20Swimmer9BattleText, Route20Swimmer9EndBattleText, Route20Swimmer9AfterBattleText
db -1 ; end
-Route20Text1:
+Route20Swimmer1Text:
text_asm
ld hl, Route20TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
-Route20Text2:
+Route20Swimmer2Text:
text_asm
ld hl, Route20TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
-Route20Text3:
+Route20Swimmer3Text:
text_asm
ld hl, Route20TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
-Route20Text4:
+Route20Swimmer4Text:
text_asm
ld hl, Route20TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
-Route20Text5:
+Route20Swimmer5Text:
text_asm
ld hl, Route20TrainerHeader4
call TalkToTrainer
jp TextScriptEnd
-Route20Text6:
+Route20Swimmer6Text:
text_asm
ld hl, Route20TrainerHeader5
call TalkToTrainer
jp TextScriptEnd
-Route20Text7:
+Route20CooltrainerMText:
text_asm
ld hl, Route20TrainerHeader6
call TalkToTrainer
jp TextScriptEnd
-Route20Text8:
+Route20Swimmer7Text:
text_asm
ld hl, Route20TrainerHeader7
call TalkToTrainer
jp TextScriptEnd
-Route20Text9:
+Route20Swimmer8Text:
text_asm
ld hl, Route20TrainerHeader8
call TalkToTrainer
jp TextScriptEnd
-Route20Text10:
+Route20Swimmer9Text:
text_asm
ld hl, Route20TrainerHeader9
call TalkToTrainer
jp TextScriptEnd
-Route20BattleText1:
- text_far _Route20BattleText1
+Route20Swimmer1BattleText:
+ text_far _Route20Swimmer1BattleText
text_end
-Route20EndBattleText1:
- text_far _Route20EndBattleText1
+Route20Swimmer1EndBattleText:
+ text_far _Route20Swimmer1EndBattleText
text_end
-Route20AfterBattleText1:
- text_far _Route20AfterBattleText1
+Route20Swimmer1AfterBattleText:
+ text_far _Route20Swimmer1AfterBattleText
text_end
-Route20BattleText2:
- text_far _Route20BattleText2
+Route20Swimmer2BattleText:
+ text_far _Route20Swimmer2BattleText
text_end
-Route20EndBattleText2:
- text_far _Route20EndBattleText2
+Route20Swimmer2EndBattleText:
+ text_far _Route20Swimmer2EndBattleText
text_end
-Route20AfterBattleText2:
- text_far _Route20AfterBattleText2
+Route20Swimmer2AfterBattleText:
+ text_far _Route20Swimmer2AfterBattleText
text_end
-Route20BattleText3:
- text_far _Route20BattleText3
+Route20Swimmer3BattleText:
+ text_far _Route20Swimmer3BattleText
text_end
-Route20EndBattleText3:
- text_far _Route20EndBattleText3
+Route20Swimmer3EndBattleText:
+ text_far _Route20Swimmer3EndBattleText
text_end
-Route20AfterBattleText3:
- text_far _Route20AfterBattleText3
+Route20Swimmer3AfterBattleText:
+ text_far _Route20Swimmer3AfterBattleText
text_end
-Route20BattleText4:
- text_far _Route20BattleText4
+Route20Swimmer4BattleText:
+ text_far _Route20Swimmer4BattleText
text_end
-Route20EndBattleText4:
- text_far _Route20EndBattleText4
+Route20Swimmer4EndBattleText:
+ text_far _Route20Swimmer4EndBattleText
text_end
-Route20AfterBattleText4:
- text_far _Route20AfterBattleText4
+Route20Swimmer4AfterBattleText:
+ text_far _Route20Swimmer4AfterBattleText
text_end
-Route20BattleText5:
- text_far _Route20BattleText5
+Route20Swimmer5BattleText:
+ text_far _Route20Swimmer5BattleText
text_end
-Route20EndBattleText5:
- text_far _Route20EndBattleText5
+Route20Swimmer5EndBattleText:
+ text_far _Route20Swimmer5EndBattleText
text_end
-Route20AfterBattleText5:
- text_far _Route20AfterBattleText5
+Route20Swimmer5AfterBattleText:
+ text_far _Route20Swimmer5AfterBattleText
text_end
-Route20BattleText6:
- text_far _Route20BattleText6
+Route20Swimmer6BattleText:
+ text_far _Route20Swimmer6BattleText
text_end
-Route20EndBattleText6:
- text_far _Route20EndBattleText6
+Route20Swimmer6EndBattleText:
+ text_far _Route20Swimmer6EndBattleText
text_end
-Route20AfterBattleText6:
- text_far _Route20AfterBattleText6
+Route20Swimmer6AfterBattleText:
+ text_far _Route20Swimmer6AfterBattleText
text_end
-Route20BattleText7:
- text_far _Route20BattleText7
+Route20CooltrainerMBattleText:
+ text_far _Route20CooltrainerMBattleText
text_end
-Route20EndBattleText7:
- text_far _Route20EndBattleText7
+Route20CooltrainerMEndBattleText:
+ text_far _Route20CooltrainerMEndBattleText
text_end
-Route20AfterBattleText7:
- text_far _Route20AfterBattleText7
+Route20CooltrainerMAfterBattleText:
+ text_far _Route20CooltrainerMAfterBattleText
text_end
-Route20BattleText8:
- text_far _Route20BattleText8
+Route20Swimmer7BattleText:
+ text_far _Route20Swimmer7BattleText
text_end
-Route20EndBattleText8:
- text_far _Route20EndBattleText8
+Route20Swimmer7EndBattleText:
+ text_far _Route20Swimmer7EndBattleText
text_end
-Route20AfterBattleText8:
- text_far _Route20AfterBattleText8
+Route20Swimmer7AfterBattleText:
+ text_far _Route20Swimmer7AfterBattleText
text_end
-Route20BattleText9:
- text_far _Route20BattleText9
+Route20Swimmer8BattleText:
+ text_far _Route20Swimmer8BattleText
text_end
-Route20EndBattleText9:
- text_far _Route20EndBattleText9
+Route20Swimmer8EndBattleText:
+ text_far _Route20Swimmer8EndBattleText
text_end
-Route20AfterBattleText9:
- text_far _Route20AfterBattleText9
+Route20Swimmer8AfterBattleText:
+ text_far _Route20Swimmer8AfterBattleText
text_end
-Route20BattleText10:
- text_far _Route20BattleText10
+Route20Swimmer9BattleText:
+ text_far _Route20Swimmer9BattleText
text_end
-Route20EndBattleText10:
- text_far _Route20EndBattleText10
+Route20Swimmer9EndBattleText:
+ text_far _Route20Swimmer9EndBattleText
text_end
-Route20AfterBattleText10:
- text_far _Route20AfterBattleText10
+Route20Swimmer9AfterBattleText:
+ text_far _Route20Swimmer9AfterBattleText
text_end
-Route20Text12:
-Route20Text11:
- text_far _Route20Text11
+Route20SeafoamIslandsSignText:
+ text_far _Route20SeafoamIslandsSignText
text_end