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* add ClearScreen functionIIMarckus2010-11-19
* add some delay-related functionsIIMarckus2010-11-19
* add the conserve battery delay functionIIMarckus2010-11-19
* create a new macro to make byte–word pairs more readableIIMarckus2010-11-19
* Minor address→label replacementIIMarckus2010-11-19
* won't be getting to this for a while, so mark it with XXXIIMarckus2010-11-19
* Mention the predefined pointers used in map scripts. thx SawakitaIIMarckus2010-11-16
* split constants into their own fileIIMarckus2010-11-12
* Minor address→label replacementIIMarckus2010-10-30
* Expand enemy withdraw routine. Needs cleanup!IIMarckus2010-10-30
* misc. label improvementsIIMarckus2010-10-29
* Expand some bankswitch routines in the home bankIIMarckus2010-10-29
* Replace a couple addresses with existing labelsIIMarckus2010-10-29
* add some useful text macrosIIMarckus2010-10-29
* Expand routine that gets item name given item idIIMarckus2010-10-29
* decompose PrintTextIIMarckus2010-10-29
* More trainer AI: status healing items, stat-raising itemsIIMarckus2010-10-29
* These trainers use potions of various kindsIIMarckus2010-10-28
* Expand each trainer's AI functionIIMarckus2010-10-28
* Add pointers to trainer AIIIMarckus2010-10-28
* Add mart data. Still need to find the pointer/routine for it.IIMarckus2010-10-26
* add item name constantsIIMarckus2010-10-26
* whitespace changesIIMarckus2010-10-26
* It’s official: if something needs doing, mark it with XXX.IIMarckus2010-08-16
* comment improvementIIMarckus2010-08-16
* convert spaces to tabsIIMarckus2010-08-16
* add map names to some pointers (incomplete)IIMarckus2010-08-16
* Add an extra rgbds-linux URL to the readmeIIMarckus2010-08-16
* typosIIMarckus2010-08-16
* add pokedex orderIIMarckus2010-08-16
* add individual monster palettesIIMarckus2010-08-16
* slight correction to palette namesIIMarckus2010-08-15
* palette name constantsIIMarckus2010-08-15
* add sgb palette definitionsIIMarckus2010-08-15
* add banks for map header pointersIIMarckus2010-08-01
* add map pointersIIMarckus2010-07-31
* bank numbers for pokemon image pointersIIMarckus2010-07-08
* replace WildMonsters__ with real location namesIIMarckus2010-03-21
* add AddNTimes functionIIMarckus2010-03-19
* add code that gives enemies special movesIIMarckus2010-03-19
* add the attacks leaders and the elite 4 useIIMarckus2010-03-19
* add attack names as constantsIIMarckus2010-03-19
* add trainer name constantsIIMarckus2010-03-19
* add the data copying functions at 009D, 00B5IIMarckus2010-03-19
* improve makefile dependencies a bitIIMarckus2010-03-19
* remove self-evident commentsIIMarckus2010-03-19
* use readable names instead of ram addressesIIMarckus2010-03-19
* add wild pokemon data, with a little code that parses itIIMarckus2010-03-19
* a lot of the rom is free space. don't bother including empty banksIIMarckus2010-03-18
* remove now-unneeded linkfileIIMarckus2010-03-18