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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
add ClearScreen function
IIMarckus
2010-11-19
*
add some delay-related functions
IIMarckus
2010-11-19
*
add the conserve battery delay function
IIMarckus
2010-11-19
*
create a new macro to make byte–word pairs more readable
IIMarckus
2010-11-19
*
Minor address→label replacement
IIMarckus
2010-11-19
*
won't be getting to this for a while, so mark it with XXX
IIMarckus
2010-11-19
*
Mention the predefined pointers used in map scripts. thx Sawakita
IIMarckus
2010-11-16
*
split constants into their own file
IIMarckus
2010-11-12
*
Minor address→label replacement
IIMarckus
2010-10-30
*
Expand enemy withdraw routine. Needs cleanup!
IIMarckus
2010-10-30
*
misc. label improvements
IIMarckus
2010-10-29
*
Expand some bankswitch routines in the home bank
IIMarckus
2010-10-29
*
Replace a couple addresses with existing labels
IIMarckus
2010-10-29
*
add some useful text macros
IIMarckus
2010-10-29
*
Expand routine that gets item name given item id
IIMarckus
2010-10-29
*
decompose PrintText
IIMarckus
2010-10-29
*
More trainer AI: status healing items, stat-raising items
IIMarckus
2010-10-29
*
These trainers use potions of various kinds
IIMarckus
2010-10-28
*
Expand each trainer's AI function
IIMarckus
2010-10-28
*
Add pointers to trainer AI
IIMarckus
2010-10-28
*
Add mart data. Still need to find the pointer/routine for it.
IIMarckus
2010-10-26
*
add item name constants
IIMarckus
2010-10-26
*
whitespace changes
IIMarckus
2010-10-26
*
It’s official: if something needs doing, mark it with XXX.
IIMarckus
2010-08-16
*
comment improvement
IIMarckus
2010-08-16
*
convert spaces to tabs
IIMarckus
2010-08-16
*
add map names to some pointers (incomplete)
IIMarckus
2010-08-16
*
Add an extra rgbds-linux URL to the readme
IIMarckus
2010-08-16
*
typos
IIMarckus
2010-08-16
*
add pokedex order
IIMarckus
2010-08-16
*
add individual monster palettes
IIMarckus
2010-08-16
*
slight correction to palette names
IIMarckus
2010-08-15
*
palette name constants
IIMarckus
2010-08-15
*
add sgb palette definitions
IIMarckus
2010-08-15
*
add banks for map header pointers
IIMarckus
2010-08-01
*
add map pointers
IIMarckus
2010-07-31
*
bank numbers for pokemon image pointers
IIMarckus
2010-07-08
*
replace WildMonsters__ with real location names
IIMarckus
2010-03-21
*
add AddNTimes function
IIMarckus
2010-03-19
*
add code that gives enemies special moves
IIMarckus
2010-03-19
*
add the attacks leaders and the elite 4 use
IIMarckus
2010-03-19
*
add attack names as constants
IIMarckus
2010-03-19
*
add trainer name constants
IIMarckus
2010-03-19
*
add the data copying functions at 009D, 00B5
IIMarckus
2010-03-19
*
improve makefile dependencies a bit
IIMarckus
2010-03-19
*
remove self-evident comments
IIMarckus
2010-03-19
*
use readable names instead of ram addresses
IIMarckus
2010-03-19
*
add wild pokemon data, with a little code that parses it
IIMarckus
2010-03-19
*
a lot of the rom is free space. don't bother including empty banks
IIMarckus
2010-03-18
*
remove now-unneeded linkfile
IIMarckus
2010-03-18
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