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* Add Blue’s house map.IIMarckus2011-11-143-1/+115
| | | | | hg-commit-id: 4f46a3ac0e71
* Minor cleanup.IIMarckus2011-11-131-7/+6
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* Add Pallet Town map.IIMarckus2011-11-132-3/+271
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* Add constants for direction of connections.IIMarckus2011-11-131-0/+5
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* Add Red’s room map.IIMarckus2011-11-132-3/+56
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* Fix pointerIIMarckus2011-11-131-3/+3
| | | | | hg-commit-id: 3aab9ee72906
* Add Red’s House 1F map.IIMarckus2011-11-132-1/+104
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* Add variant pics from other versions.IIMarckus2011-08-28311-0/+907
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* Extract compressed pics into separate files.IIMarckus2011-08-28357-9/+1541
| | | | | | | Pointers to them will come later. hg-commit-id: 51001a669f3c
* Fill out the dictionary some more.IIMarckus2011-07-311-8/+90
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* Add $58 to the dictionary.IIMarckus2011-07-311-3/+21
| | | | | | | This is a very strange character and should be looked at more closely. hg-commit-id: 11758d86cc50
* Add missing label in dictionary.IIMarckus2011-07-311-1/+1
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* Add Super Rod data.IIMarckus2011-07-311-1/+104
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* Add Good Rod data.IIMarckus2011-07-301-1/+61
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* Fill out the dictionary some more.IIMarckus2011-06-051-27/+107
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* Add attack type multipliers (thx Sawakita)IIMarckus2011-06-051-1/+93
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* Partially fill out the dictionary.IIMarckus2011-05-301-11/+72
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* Start of the text engine.IIMarckus2011-05-301-4/+85
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* It makes sense for widths to be in decimal.IIMarckus2011-05-301-2/+2
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* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-302-2/+194
| | | | | | | Also box‐drawing functions. hg-commit-id: eaa7bd7c7804
* Basic attack animation functions.IIMarckus2011-04-112-3/+248
| | | | | hg-commit-id: d5377e1bb8b5
* Correct misplaced comment.IIMarckus2011-04-111-1/+1
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* Function that copies the attack data to memory.IIMarckus2011-04-101-1/+18
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* Add attack characteristics data.IIMarckus2011-04-102-20/+204
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* Use Unicode characters, because they look nicerIIMarckus2011-04-091-6/+6
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* expand interrupts and vectorsIIMarckus2011-04-091-2/+32
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* Use human-readable names instead of memory addresses.IIMarckus2011-04-092-11/+16
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* Remove unnecessary comments.IIMarckus2011-04-091-190/+190
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* Fade-in / fade-out functions (thx Sawakita)IIMarckus2011-04-091-7/+106
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* Filled out Oak's speech a bit more.IIMarckus2011-04-091-11/+65
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* Let's not call things sprites when they aren't.IIMarckus2011-04-091-11/+11
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* Add the function that moves pics left in Oak's speechIIMarckus2011-04-091-4/+28
| | | | | hg-commit-id: 1c2ca8f29fbd
* This function waits for a Vblank to go by.IIMarckus2011-04-091-15/+16
| | | | | | | Rename ConserveBattery to DelayFrame, and Delay to DelayFrames. hg-commit-id: 66b020480494
* add in a function from Oak's speechIIMarckus2011-04-091-3/+16
| | | | | hg-commit-id: 393c2c38d860
* Add Hide/Show data for maps.IIMarckus2011-03-201-1/+581
| | | | | | | Thx Sawakita hg-commit-id: 6d39560c8958
* Remove redrle on cleanIIMarckus2011-03-161-1/+1
| | | | | hg-commit-id: e2bee0026767
* $0 is a valid tile in maps, even though $00 is the terminating byte.IIMarckus2011-03-161-8/+2
| | | | | | | Pointed out by Sawakita. hg-commit-id: 27881f5e6bd4
* Add trade monstersIIMarckus2011-03-131-1/+26
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* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-192-1/+2180
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* Split compressed town map into a separate include, and give it a labelIIMarckus2011-02-191-1/+7
| | | | | hg-commit-id: 80533e98e95a
* Add a makefile rule for redrleIIMarckus2011-02-191-0/+3
| | | | | hg-commit-id: 0555d242eac5
* Add redrle, a program to compress and decompress Town Map tilemapsIIMarckus2011-02-191-0/+134
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* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-272-1/+235
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* Add map ID constantsIIMarckus2010-12-261-0/+39
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* Sync with latest RGBDSIIMarckus2010-12-222-3/+4
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* pokered.gbc should depend on constants.asmIIMarckus2010-12-201-1/+1
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* Add tileset headers (thx Sawakita)IIMarckus2010-12-202-5/+153
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* fix typo, thx SawakitaIIMarckus2010-12-031-1/+0
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* minor comment improvementsIIMarckus2010-11-191-4/+5
| | | | | hg-commit-id: 391e80aabed8
* add oak's speechIIMarckus2010-11-191-1/+134
| | | | | hg-commit-id: 5054b6222332