| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix typo in name | YamaArashi | 2015-02-07 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 2015-02-04 |
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| * | More battle commentary/labels/constans and fix some spacing issues | xCrystal | 2015-02-04 |
| | | | | | | Conflicts: engine/battle/core.asm | ||
| * | Merge branch 'master' of /tmp/a/pokered | IIMarckus | 2015-02-04 |
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| | * | Use money macro for TrainerPicAndMoneyPointers. | Marcus Huderle | 2015-02-04 |
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| | * | Added bcd macros with coins and money aliases. | Marcus Huderle | 2015-02-04 |
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| | * | Clean up prizes data. | Marcus Huderle | 2015-01-24 |
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| | * | Better documenting for GetMachinePrice and TechnicalMachinePrices. | Marcus Huderle | 2015-01-24 |
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| * | | More battle sfx ids | U-Daniel-PC\Daniel | 2015-01-27 |
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| * | | Fix some sfx ids | U-Daniel-PC\Daniel | 2015-01-27 |
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| * | | Don't ignore .map files | U-Daniel-PC\Daniel | 2015-01-24 |
| | | | | | | | | | it makes it confusing to edit/move the tilemaps in gfx/ | ||
| * | | Update INSTALL.md | U-Daniel-PC\Daniel | 2015-01-24 |
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| * | Merge pull request #66 from stag019/master | Daniel Harding | 2015-01-23 |
| |\ | | | | | Some Makefile stuff | ||
| | * | make compare depends on red and blue being built. | stag019 | 2015-01-18 |
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| | * | Remove symfiles on clean. | stag019 | 2015-01-18 |
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| | * | No longer need to make a mapfile with the newest RGBDS source. This RGBDS ↵ | stag019 | 2015-01-18 |
| | | | | | | | | | doesn't have a release yet. | ||
| * | | Clean up white space, fix label typo | U-Daniel-PC\Daniel | 2015-01-22 |
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| * | | Merge pull request #67 from xCrystal/master | Daniel Harding | 2015-01-22 |
| |\ \ | |/ |/| | Lots of commentary in engine/battle/core.asm | ||
| | * | fix duplicate labels | xCrystal | 2015-01-21 |
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| | * | some constants in stat up/down effects | xCrystal | 2015-01-20 |
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| | * | rename some labels | xCrystal | 2015-01-20 |
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| | * | add commentary to move effects | xCrystal | 2015-01-20 |
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| | * | add commentary | xCrystal | 2015-01-04 |
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| * | | Fix PNG files to have bit depth match the bit depth used in the game. | stag019 | 2015-01-07 |
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| * | Clean up type names. | yenatch | 2014-12-10 |
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| * | Update IRC links. | IIMarckus | 2014-11-15 |
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| * | Better OS X install instructions. | yenatch | 2014-11-06 |
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| * | Less verbose reference to pypng. | yenatch | 2014-11-06 |
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| * | Link to a charmap-compatible rgbds. | yenatch | 2014-11-06 |
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| * | Remove prequeue and preprocessor (now unused). | IIMarckus | 2014-11-05 |
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| * | Added charmaps. | stag019 | 2014-11-04 |
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| * | Stop preprocessing files. | stag019 | 2014-11-04 |
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| * | Uncomment useful macros. | stag019 | 2014-11-04 |
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| * | Fix unclosed quotes. | stag019 | 2014-11-04 |
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| * | Labels for Fuji in Pokémon Tower. | IIMarckus | 2014-10-26 |
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| * | Add more text changes from Yellow. | IIMarckus | 2014-10-24 |
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| * | Fix typo introduced in last commit. | IIMarckus | 2014-10-22 |
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| * | Add Yellow’s slot machine graphics. | IIMarckus | 2014-10-21 |
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| * | Merge branch 'master' of https://github.com/dannye/pokered | IIMarckus | 2014-10-20 |
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| | * | A few static hide/show ids | U-Daniel-PC\Daniel | 2014-09-26 |
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| | * | Enumerate hide/show constants | U-Daniel-PC\Daniel | 2014-09-26 |
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| | * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 |
| | | | | | | | | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||
| * | | Improve labels for Yellow Safari Zone entrance. | IIMarckus | 2014-10-18 |
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| * | | Add parts of the Safari Zone entrance script from Yellow. | IIMarckus | 2014-10-17 |
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| * | | Add some Yellow text from the Safari Zone entrance. | IIMarckus | 2014-10-17 |
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| * | | Add a shifted person object on Route 19 in Yellow. | IIMarckus | 2014-10-17 |
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| * | | Replace hardcoded pointer with label. | IIMarckus | 2014-10-17 |
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| * | | Fix a few more bugs in the beach house. | IIMarckus | 2014-10-17 |
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| * | | Modularize the beach house. | IIMarckus | 2014-10-17 |
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