| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use wOverworldMap in macros. | yenatch | 2014-05-27 | 1 | -9/+10 |
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| * | Add macro TX_BCD for printing BCD numbers. | yenatch | 2014-05-27 | 4 | -11/+15 |
| | | | | | This fixes some more static wram addresses. | ||||
| * | More wOAMBuffer references. | yenatch | 2014-05-27 | 3 | -3/+3 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 290 | -7757/+8260 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Don't hardcode wram sections (except for alignment). | yenatch | 2014-05-26 | 1 | -18/+20 |
| | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | ||||
| * | Recomment LoadMonData_. | yenatch | 2014-05-25 | 1 | -42/+48 |
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| * | Split out item fragment code. | yenatch | 2014-05-25 | 2 | -57/+56 |
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| * | Split out overworld object movement. | yenatch | 2014-05-25 | 2 | -859/+859 |
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| * | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 | 3 | -178/+205 |
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| * | Split out map sprite facing data. | yenatch | 2014-05-25 | 2 | -58/+58 |
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| * | Label BCD math predefs. | yenatch | 2014-05-25 | 14 | -83/+92 |
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| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | 10 | -28/+28 |
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| * | Rename joypad registers. | yenatch | 2014-05-25 | 73 | -301/+306 |
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| * | Move bank 0 into home.asm. | yenatch | 2014-05-25 | 2 | -10171/+10172 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 11 | -232/+326 |
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| * | Use global labels for pics. | yenatch | 2014-05-24 | 1 | -360/+357 |
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| * | Organize file includes in banks 4 through 1e. | yenatch | 2014-05-24 | 1 | -2005/+745 |
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| * | Rename engine/rng.asm to engine/random.asm. | yenatch | 2014-05-24 | 2 | -1/+1 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 14 | -109/+121 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 20 | -533/+573 |
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| * | More complete hardware constants. Rename joypad constants. | yenatch | 2014-05-23 | 4 | -24/+124 |
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| * | Use a dedicated label for base stats. | yenatch | 2014-05-23 | 2 | -3/+4 |
| | | | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience. | ||||
| * | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 2014-05-23 | 14 | -151/+184 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 110 | -38990/+39093 |
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| * | Pull out map header pointers and banks | U-Fish-PC\Daniel | 2014-05-21 | 3 | -500/+502 |
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| * | Name hidden object routines | U-Fish-PC\Daniel | 2014-05-21 | 8 | -351/+424 |
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| * | Use more constants in object data | U-Fish-PC\Daniel | 2014-05-21 | 85 | -476/+476 |
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| * | More misc relabelling | U-Fish-PC\Daniel | 2014-05-21 | 4 | -68/+70 |
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| * | Misc relabelling | U-Fish-PC\Daniel | 2014-05-21 | 8 | -182/+187 |
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| * | Use constants for the starter mons | U-Fish-PC\Daniel | 2014-05-21 | 10 | -32/+35 |
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| * | Fix capitalization, remove white space, remove vicctreebel.asm | U-Fish-PC\Daniel | 2014-05-19 | 100 | -130/+101 |
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| * | Merge branch 'master' of https://github.com/huderlem/pokered into pull-data | U-Fish-PC\Daniel | 2014-05-19 | 42 | -1155/+916 |
| |\ | | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm | ||||
| | * | Documented/Labeled Route 22 scripts. | Marcus Huderle | 2014-05-13 | 2 | -50/+51 |
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| | * | Finished documenting/labeling functions in the MoveEffectPointerTable. | Marcus Huderle | 2014-05-12 | 3 | -322/+328 |
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| | * | Merged with yenatch | Marcus Huderle | 2014-05-12 | 8 | -737/+415 |
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| | | * | Merge remote-tracking branch 'iimarckus/master' | yenatch | 2014-04-27 | 4 | -179/+217 |
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| | | * | | Comments and labels for saving the last blackout map. | yenatch | 2014-04-27 | 2 | -31/+46 |
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| | | * | | Use callba/callab macros for cross-bank calls. | yenatch | 2014-04-22 | 3 | -579/+205 |
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| | | * | | Comment in-game trade evolution. | yenatch | 2014-04-22 | 2 | -10/+36 |
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| | | * | | More move and effect constants. Use a constant for total move count. | yenatch | 2014-04-22 | 2 | -40/+43 |
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| | | * | | Clean up rst vectors and interrupt labels. | yenatch | 2014-04-21 | 1 | -19/+19 |
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| | | * | | More move effect constants. | yenatch | 2014-04-16 | 2 | -12/+95 |
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| | | * | | Use map constants for hardcoded warp destinations. | yenatch | 2014-04-16 | 1 | -13/+13 |
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| | | * | | Use bits for status constants instead of masks. | yenatch | 2014-04-16 | 2 | -28/+28 |
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| | * | | | Documented/labeled lots of move-effect-related stuff. | Marcus Huderle | 2014-05-12 | 2 | -103/+180 |
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| | * | | | Documented reflect/light screen effect function. Labeled some related text. | Marcus Huderle | 2014-05-12 | 2 | -45/+45 |
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| * | | | Pull more data out of main.asm | U-Fish-PC\Daniel | 2014-05-19 | 14 | -5520/+5532 |
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| * | | | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 2014-05-18 | 310 | -29630/+29853 |
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| * | | | Pull map headers out of main.asm | U-Fish-PC\Daniel | 2014-05-17 | 225 | -1426/+1649 |
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| * | | | Pull map objects out of main.asm | U-Fish-PC\Daniel | 2014-05-17 | 227 | -4974/+5208 |
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