| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 86 | -728/+828 |
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| * | Add comments regarding menus and sprites | YamaArashi | 2014-09-08 | 3 | -11/+15 |
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| * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 49 | -2232/+2474 |
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| * | Commented function | YamaArashi | 2014-07-28 | 3 | -97/+180 |
| | | | | | | - Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | ||||
| * | Merge pull request #48 from yenatch/master | yenatch | 2014-07-12 | 511 | -39429/+38182 |
| |\ | | | | | Clean up post-split main.asm. Get rid of static wram addresses. Lay out a foundation for Yellow. | ||||
| | * | Update INSTALL.md | U-Daniel-PC\Daniel | 2014-07-08 | 1 | -2/+2 |
| | | | | | | | | | | | | | - git no longer requires gettext by default (needed for "git submodule init") - Windows doesn't have sudo - pip mysteriously will not install png.py | ||||
| | * | Fix Makefile: .map and .sym | U-Fish-PC\Daniel | 2014-06-26 | 1 | -1/+1 |
| | | | | | | | | | | | The Makefile previously made the files '.map' and '.sym' instead of 'poke[red/blue].map' and 'poke[red/blue].sym' | ||||
| | * | S_SPRITEBUFFER0 static address | U-Fish-PC\Daniel | 2014-06-25 | 1 | -1/+1 |
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| | * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 53 | -975/+519 |
| | | | | | | | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| | * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 122 | -719/+360 |
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| | * | Use macros to define predefs. | yenatch | 2014-06-16 | 10 | -113/+123 |
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| | * | Fix a typo in home/vcopy.asm. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | | | | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label. | ||||
| | * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 29 | -103/+81 |
| | | | | | | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| | * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 58 | -125/+125 |
| | | | | | | | | | The destination is obvious when using the predef macro. | ||||
| | * | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 | 7 | -61/+75 |
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| | * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 53 | -1017/+859 |
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| | * | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | 4 | -4/+5 |
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| | * | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | 2014-06-10 | 66 | -14940/+15039 |
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| | * | More music bank references | U-Fish-PC\Daniel | 2014-06-10 | 2 | -2/+2 |
| | | | | | | | | | Now the AUDIO constants in audio.asm can be edited freely | ||||
| | * | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 | 66 | -219/+219 |
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| | * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | 10 | -22/+22 |
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| | * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-06-09 | 18 | -5210/+5367 |
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| | | * | Space out monster constants to make gaps clearer. | yenatch | 2014-06-06 | 1 | -1/+37 |
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| | | * | Comment SGB packets. | yenatch | 2014-06-06 | 2 | -122/+278 |
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| | | * | Merge remote-tracking branch 'danny/master' | yenatch | 2014-06-06 | 19 | -330/+306 |
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| | | * | | Explicit sections for pics, sprites and misc graphics. | yenatch | 2014-05-31 | 1 | -15/+39 |
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| | | * | | Split out joypad code from main.asm. | yenatch | 2014-05-31 | 2 | -51/+52 |
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| | | * | | Split more code out of home.asm. | yenatch | 2014-05-31 | 9 | -1619/+1624 |
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| | | * | | Use rgbasm -h to use halt without nops. | yenatch | 2014-05-31 | 2 | -5/+2 |
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| | | * | | Clean up bg map and palette fade code in home.asm. | yenatch | 2014-05-31 | 1 | -135/+77 |
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| | | * | | Split the text engine out of home.asm. | yenatch | 2014-05-30 | 2 | -737/+739 |
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| | | * | | Recomment some copy/video functions in home.asm. | yenatch | 2014-05-30 | 1 | -202/+195 |
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| | | * | | Split out joypad and overworld code from home.asm. | yenatch | 2014-05-30 | 3 | -2459/+2460 |
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| | * | | | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 | 7 | -87/+21 |
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| | * | | | Improve music command names | U-Fish-PC\Daniel | 2014-06-09 | 67 | -318/+321 |
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| | * | | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 2014-05-31 | 5 | -11/+12 |
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| | * | | Remove duplicated data | U-Fish-PC\Daniel | 2014-05-31 | 10 | -51/+0 |
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| | * | | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 | 83 | -368/+348 |
| | |\| | | | | | | | | | | | | | Conflicts: engine/battle/1c.asm | ||||
| | | * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 37 | -31/+31 |
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| | | * | Dust off the makefile and prepare to build Yellow. | yenatch | 2014-05-30 | 14 | -61/+65 |
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| | | * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 34 | -276/+230 |
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| | | * | VRAM constants. | yenatch | 2014-05-29 | 2 | -0/+22 |
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| | * | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 | 1 | -2/+3 |
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| | * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | 3 | -266/+291 |
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| | * | | TM_28 in Cerulean script | U-Fish-PC\Daniel | 2014-05-28 | 1 | -1/+1 |
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| | * | Use wOverworldMap in macros. | yenatch | 2014-05-27 | 1 | -9/+10 |
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| | * | Add macro TX_BCD for printing BCD numbers. | yenatch | 2014-05-27 | 4 | -11/+15 |
| | | | | | | | | | This fixes some more static wram addresses. | ||||
| | * | More wOAMBuffer references. | yenatch | 2014-05-27 | 3 | -3/+3 |
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| | * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 290 | -7757/+8260 |
| | | | | | | | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| | * | Don't hardcode wram sections (except for alignment). | yenatch | 2014-05-26 | 1 | -18/+20 |
| | | | | | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | ||||
