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* add two opcodes after CeladonMansion1TextsBryan Bishop2012-01-12
* extract some text scripts near SeafoamIslands5TextsBryan Bishop2012-01-12
* more texts in RocketHideout4TextsBryan Bishop2012-01-12
* update gbz80disasm for TextScriptEndBryan Bishop2012-01-12
* Merge in sawakita's $24d7 work.Bryan Bishop2012-01-12
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| * Minor improving.Sawakita2012-01-12
| * Add routine that ends text-scripts ($24D7).Sawakita2012-01-12
* | BillsHouseText4 is just $fdBryan Bishop2012-01-12
* | fill out Route7GateTextsBryan Bishop2012-01-12
* | more for Route6GateTextsBryan Bishop2012-01-12
* | map out texts for Route5GateTextsBryan Bishop2012-01-12
* | clean up trailing whitespace in gbz80disasmBryan Bishop2012-01-12
* | +16 texts for OaksLabTextsBryan Bishop2012-01-12
* | label for CinnabarIslandText8Bryan Bishop2012-01-12
* | more labels for PewterCityTextsBryan Bishop2012-01-12
* | labels for ViridianCityText14 and ViridianCityText15Bryan Bishop2012-01-12
* | insert $8 asm for Route11GateUpstairsText2Bryan Bishop2012-01-12
* | stop disassembling when unconditional relative jumps go backBryan Bishop2012-01-12
* | insert $8 asm for CeruleanHouse3Text1Bryan Bishop2012-01-12
* | insert text script for CeruleanPokecenterText4Bryan Bishop2012-01-12
* | update name; reds house f1 -> reds house 1f in extract_mapsBryan Bishop2012-01-12
* | insert $8 asm for Route11GateUpstairsText4Bryan Bishop2012-01-12
* | insert $8 asm for PewterPokecenterText3Bryan Bishop2012-01-12
* | insert $8 asm for Lab4Text1Bryan Bishop2012-01-12
* | insert $8 asm for NameRaterText1Bryan Bishop2012-01-12
* | update gbz80disasm based on sawakita's changesBryan Bishop2012-01-12
* | improve newlines around INCBINsBryan Bishop2012-01-12
* | minor formatting and some hidden $17sBryan Bishop2012-01-12
* | minor formattingBryan Bishop2012-01-12
* | insert texts pointer labelsBryan Bishop2012-01-12
* | switch ash and gary to red and blue in extract_maps.pyBryan Bishop2012-01-11
* | texts for marts and pokecentersBryan Bishop2012-01-11
* | text labels for MartInventories on various martsBryan Bishop2012-01-11
* | more automation to assist in text insertionBryan Bishop2012-01-11
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* a simple tool to insert missing $17s from analyze_textsBryan Bishop2012-01-11
* add in more $17sBryan Bishop2012-01-11
* switch CeladonHouse2 -> CeladonHouseBryan Bishop2012-01-11
* insert more missing TX_FARsBryan Bishop2012-01-11
* some TX_FARs for the cerulean pokecenterBryan Bishop2012-01-11
* text script for Route7Text1Bryan Bishop2012-01-11
* add CeruleanCityText11 for 0x19707Bryan Bishop2012-01-11
* insert $8 asm for CinnabarGymText1Bryan Bishop2012-01-11
* insert $8 asm for Route16GateUpstairsText3Bryan Bishop2012-01-11
* insert $8 asm for Route16GateUpstairsText4Bryan Bishop2012-01-11
* insert $8 asm for Route18GateHeaderText2Bryan Bishop2012-01-11
* insert $8 asm for Route18GateHeaderText3Bryan Bishop2012-01-11
* insert $8 asm for Route22GateText1Bryan Bishop2012-01-11
* insert $8 asm for Route12GateUpstairsText3Bryan Bishop2012-01-11
* more labels to $24f4Bryan Bishop2012-01-11
* insert $8 asm for SilphCo7Text2Bryan Bishop2012-01-11