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* Make text.asm an objectyenatch2014-01-23
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* Bank constants for text.asmyenatch2014-01-23
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* Move text banks into text.asmyenatch2014-01-23
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* Split out move namesyenatch2014-01-23
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* Split out the rest of map textyenatch2014-01-23
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* Split out route textyenatch2014-01-23
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* Even more map textyenatch2014-01-22
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* Silph Co 1f text was actually somewhere elseyenatch2014-01-22
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* Move city and town map text into text/mapsyenatch2014-01-22
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* split out a bunch of map textyenatch2014-01-22
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* split viridian and oaks lab text into text/maps/yenatch2014-01-22
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* stamp out even more text macros in mainyenatch2014-01-22
| | | | | Conflicts: main.asm
* rename existing map text files and put them in text/maps/yenatch2014-01-22
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* Merge branch 'split-audio' into textyenatch2014-01-22
|\ | | | | | | | | Conflicts: main.asm
| * bump pokemontools for merging the previous bumpyenatch2014-01-22
| | | | | | | | this brings pokemontools up to date, including some map editor fixes
| * Merge remote-tracking branch 'iimarckus/master' into resplit-audioyenatch2014-01-22
| |\ | | | | | | | | | | | | Conflicts: main.asm
| | * Labeled some more hardcoded banks and the OldManItemList.Marcus Huderle2014-01-07
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| | * Labeled lots of hardcoded banks.Marcus Huderle2014-01-07
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| | * Some more arbitrary labeling of unknown things.Marcus Huderle2014-01-06
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| | * wram labels and text/function labels.Marcus Huderle2014-01-06
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| | * Some OT and name WRAM labels.Marcus Huderle2014-01-05
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* | | use 'next' macro in stringsyenatch2014-01-22
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* | | text macros in pokedex entriesyenatch2014-01-22
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* | | rename and add some text macrosyenatch2014-01-22
| | | | | | | | | | | | | | | | | | cont replaces next, and next becomes a generic newline. para replaces page (now used for pokedex entries). dex ends a pokedex entry.
* | | text macros in text/yenatch2014-01-21
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* | | clean up missed text macros in main.asmyenatch2014-01-21
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* | | use text macros in main.asmyenatch2014-01-21
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* | | Add text macrosyenatch2014-01-21
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before text looked like: _CeladonCityText2: ; a5a4b (29:5a4b) db $0, "Heheh! This GYM", $4f db "is great! It's", $55 db "full of women!", $57 Now it looks like: _CeladonCityText2: ; a5a4b (29:5a4b) text "Heheh! This GYM" line "is great! It's" next "full of women!" done
* | bump pokemontools to play nice with EQUSyenatch2014-01-21
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* | condense MapSongBanksyenatch2014-01-21
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* | use music constants everywhereyenatch2014-01-21
| | | | | | | | some sfx are treated as music, but don't have constants yet
* | define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-21
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* | rearrange audio.asmyenatch2014-01-09
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* | fix some duty labelsyenatch2014-01-09
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* | split instrument duty into audio/yenatch2014-01-09
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* | consolidate red/blue diffs in sfxyenatch2014-01-09
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* | split audio components into audio_red.o and audio_blue.oyenatch2014-01-09
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* | dedicated version includesyenatch2014-01-07
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* | split out the audio enginesyenatch2014-01-06
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* Makefile: baserom compare is optionalyenatch2014-01-04
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* INSTALL: pokered compiles without a base romyenatch2014-01-04
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* untranslated good rod fisherman textyenatch2014-01-04
| | | | | | | | | Only fishing         It romance of a man!         Heboi fishing rod         Magikarp only I but such tangles         If it is this good fishing rod         It not you catch a better mon!
* relabel good rod script in fuchsia house 3yenatch2014-01-04
| | | | how
* more unknown datayenatch2014-01-04
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* unused intro animation datayenatch2014-01-04
| | | | just a blank entry
* unknown coordinate datayenatch2014-01-04
| | | | related to the cable club?
* TitleMon scrollingyenatch2014-01-04
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* some ATTR_BLK sgb packetsyenatch2014-01-04
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* a dummy "TRAINER" string for trainer namesyenatch2014-01-03
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* vermilion gym trash can puzzle datayenatch2014-01-03
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