| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Space out monster constants to make gaps clearer. | yenatch | 2014-06-06 | 1 | -1/+37 |
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| * | Comment SGB packets. | yenatch | 2014-06-06 | 2 | -122/+278 |
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| * | Merge remote-tracking branch 'danny/master' | yenatch | 2014-06-06 | 19 | -330/+306 |
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| | * | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 2014-05-31 | 5 | -11/+12 |
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| | * | Remove duplicated data | U-Fish-PC\Daniel | 2014-05-31 | 10 | -51/+0 |
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| | * | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 | 83 | -368/+348 |
| | |\ | | | | | | | | | | | | | Conflicts: engine/battle/1c.asm | ||||
| | * | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 | 1 | -2/+3 |
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| | * | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | 3 | -266/+291 |
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| | * | | TM_28 in Cerulean script | U-Fish-PC\Daniel | 2014-05-28 | 1 | -1/+1 |
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| * | | | Explicit sections for pics, sprites and misc graphics. | yenatch | 2014-05-31 | 1 | -15/+39 |
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| * | | | Split out joypad code from main.asm. | yenatch | 2014-05-31 | 2 | -51/+52 |
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| * | | | Split more code out of home.asm. | yenatch | 2014-05-31 | 9 | -1619/+1624 |
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| * | | | Use rgbasm -h to use halt without nops. | yenatch | 2014-05-31 | 2 | -5/+2 |
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| * | | | Clean up bg map and palette fade code in home.asm. | yenatch | 2014-05-31 | 1 | -135/+77 |
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| * | | | Split the text engine out of home.asm. | yenatch | 2014-05-30 | 2 | -737/+739 |
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| * | | | Recomment some copy/video functions in home.asm. | yenatch | 2014-05-30 | 1 | -202/+195 |
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| * | | | Split out joypad and overworld code from home.asm. | yenatch | 2014-05-30 | 3 | -2459/+2460 |
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| * | | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 37 | -31/+31 |
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| * | | Dust off the makefile and prepare to build Yellow. | yenatch | 2014-05-30 | 14 | -61/+65 |
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| * | | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 34 | -276/+230 |
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| * | | VRAM constants. | yenatch | 2014-05-29 | 2 | -0/+22 |
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| * | Use wOverworldMap in macros. | yenatch | 2014-05-27 | 1 | -9/+10 |
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| * | Add macro TX_BCD for printing BCD numbers. | yenatch | 2014-05-27 | 4 | -11/+15 |
| | | | | | This fixes some more static wram addresses. | ||||
| * | More wOAMBuffer references. | yenatch | 2014-05-27 | 3 | -3/+3 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 290 | -7757/+8260 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Don't hardcode wram sections (except for alignment). | yenatch | 2014-05-26 | 1 | -18/+20 |
| | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | ||||
| * | Recomment LoadMonData_. | yenatch | 2014-05-25 | 1 | -42/+48 |
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| * | Split out item fragment code. | yenatch | 2014-05-25 | 2 | -57/+56 |
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| * | Split out overworld object movement. | yenatch | 2014-05-25 | 2 | -859/+859 |
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| * | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 | 3 | -178/+205 |
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| * | Split out map sprite facing data. | yenatch | 2014-05-25 | 2 | -58/+58 |
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| * | Label BCD math predefs. | yenatch | 2014-05-25 | 14 | -83/+92 |
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| * | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | 10 | -28/+28 |
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| * | Rename joypad registers. | yenatch | 2014-05-25 | 73 | -301/+306 |
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| * | Move bank 0 into home.asm. | yenatch | 2014-05-25 | 2 | -10171/+10172 |
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| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 11 | -232/+326 |
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| * | Use global labels for pics. | yenatch | 2014-05-24 | 1 | -360/+357 |
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| * | Organize file includes in banks 4 through 1e. | yenatch | 2014-05-24 | 1 | -2005/+745 |
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| * | Rename engine/rng.asm to engine/random.asm. | yenatch | 2014-05-24 | 2 | -1/+1 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 14 | -109/+121 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Comment some more bank 0 functions. | yenatch | 2014-05-23 | 20 | -533/+573 |
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| * | More complete hardware constants. Rename joypad constants. | yenatch | 2014-05-23 | 4 | -24/+124 |
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| * | Use a dedicated label for base stats. | yenatch | 2014-05-23 | 2 | -3/+4 |
| | | | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience. | ||||
| * | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 2014-05-23 | 14 | -151/+184 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 110 | -38990/+39093 |
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| * | Pull out map header pointers and banks | U-Fish-PC\Daniel | 2014-05-21 | 3 | -500/+502 |
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| * | Name hidden object routines | U-Fish-PC\Daniel | 2014-05-21 | 8 | -351/+424 |
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| * | Use more constants in object data | U-Fish-PC\Daniel | 2014-05-21 | 85 | -476/+476 |
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| * | More misc relabelling | U-Fish-PC\Daniel | 2014-05-21 | 4 | -68/+70 |
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| * | Misc relabelling | U-Fish-PC\Daniel | 2014-05-21 | 8 | -182/+187 |
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