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* Add `_vc` patch targets to `.PHONY`Rangi2025-11-131-1/+11
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-22/+29
* Specify file extensions that `make` does not generateRangi422025-08-271-5/+12
* Require RGBDS 0.9.3 for its DMG palette specs (#513)Rangi2025-07-021-4/+4
* Use "command -v" instead of "which"mid-kid2025-03-071-1/+1
* Use exported constants for VC patch (#483)vulcandth2024-12-271-5/+1
* Use RGBDS 0.9.0 (#482)Rangi2024-12-251-6/+6
* Use long option flags for rgbgfx, same as tools/gfxRangi422024-08-281-9/+9
* Update to RGBDS 0.7.0 (#447)Rangi2024-01-031-1/+1
* Fix preinclude dependenciesmid-kid2022-10-251-8/+9
* Require rgbds 0.6.0Rangi2022-10-021-11/+11
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-2/+2
* Add a subdirectory for RAM filesRangi2022-06-171-1/+1
* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-261-13/+55
* Slightly refactor some C toolsRangi2022-03-081-1/+1
* Use ~X instead of $ff ^ XRangi2021-11-231-1/+1
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-281-9/+9
* 'make clean' reuses 'make tidy' commandsRangi2020-08-111-3/+1
* 'make tidy' shouldn't trigger 'make -C tools'Rangi2020-07-281-1/+1
* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-161-0/+2
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-14/+24
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-1/+1
* File-specific graphics rules update rgbgfx (flags only), not RGBGFX (program ...Rangi2020-07-051-7/+7
* Use SHA-1, not MD5, for 'make compare'Rangi2020-07-051-3/+6
* Verify that rgbds is at least verson 0.4.0Rangi2020-07-041-7/+10
* Move graphics-only object file sources into gfx/Rangi2020-07-031-15/+30
* Use --preserve instead of a hard-coded blank tileRangi2020-06-281-0/+1
* Create .map files, and don't sort .sym files since rgbds 0.4.0 does thatRangi2020-06-271-4/+3
* Merge pic/ into gfx/Rangi2020-06-271-1/+1
* Fix the slot machine tilemap, and adjust the slot graphicsRangi2020-06-271-0/+3
* Organize gfx/Rangi2020-06-271-8/+13
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-3/+14
* Reorganize Makefile similarly to pokecrystalRangi2018-12-311-17/+37
* 'make tidy' preserved compressed graphics, like pokecrystalRangi2018-12-311-1/+5
* Use rgblink dmg modedannye2018-03-241-1/+1
* forgot to uncomment clean toolsyenatch2018-03-101-1/+1
* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-101-17/+41
* Rename linkerscript and sort sym filePokechu222017-09-291-1/+2
* Add linkerscriptAntonio Niño Díaz2017-06-091-1/+1
* Use pattern variables in the makefile.yenatch2016-07-011-23/+15
* Use rgbasm -D in the makefile.yenatch2016-02-171-48/+29
* align spacing in previousyenatch2015-10-251-3/+3
* Reorganize the makefile and remove yellow targets.yenatch2015-10-251-50/+41
* Get rid of queues.yenatch2015-10-251-14/+6
* make compare depends on red and blue being built.stag0192015-01-181-1/+1
* Remove symfiles on clean.stag0192015-01-181-1/+1
* No longer need to make a mapfile with the newest RGBDS source. This RGBDS doe...stag0192015-01-181-2/+2
* Remove prequeue and preprocessor (now unused).IIMarckus2014-11-051-1/+0
* Stop preprocessing files.stag0192014-11-041-12/+4
* Fix the symfile and mapfile filenames.yenatch2014-09-191-1/+1