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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2016-05-21
Garbage data in bank AUDIO_4 replaced with static incbin
pikalaxalt
1
-1
/
+3
2016-05-21
Split sound effects 4
pikalaxalt
1
-1
/
+66
2016-05-20
Disassemble yellow sounds
pikalaxalt
1
-7
/
+5
2016-03-19
More audio4 documentation.
luckytyphlosion
1
-9
/
+17
2016-03-19
Start working on bank20 audio
luckytyphlosion
1
-0
/
+10
2015-11-13
Move pikachu pcm data to audio.asm
luckytyphlosion
1
-1
/
+330
2015-10-29
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
1
-2
/
+2
2015-10-03
bank1f audio.
luckytyphlosion
1
-60
/
+33
2015-09-19
More bank3f documentation and a bit of audio.asm prep
luckytyphlosion
1
-9
/
+3
2015-08-30
No more W_
dannye
1
-2
/
+2
2015-08-10
No more $C8
dannye
1
-3
/
+3
2015-08-08
commented audio code
YamaArashi
1
-16
/
+16
2015-07-22
Unify audio bank references
dannye
1
-24
/
+24
2015-07-22
Rename sound effect files
dannye
1
-324
/
+324
2015-07-21
Name some battle sound effects
dannye
1
-2
/
+4
2015-07-19
Name sound effects
dannye
1
-8
/
+8
2015-07-03
Rename/organize part 3 of 4
U-Daniel-PC\Daniel
1
-2
/
+2
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
1
-35
/
+52
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
1
-1
/
+1
2014-06-09
Combine wave files
U-Fish-PC\Daniel
1
-3
/
+3
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-16
/
+16
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-1
/
+1
2014-04-06
combine audio and music folders
U-Fish-PC\Daniel
1
-375
/
+375
2014-03-30
Use labels instead of static addresses in sound pointers.
yenatch
1
-15
/
+8
2014-03-30
Stop using [$ff00+$xx] syntax.
yenatch
1
-1
/
+1
2014-02-14
audio: Include all constants
yenatch
1
-8
/
+1
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
1
-3
/
+2
2014-01-21
use music constants everywhere
yenatch
1
-8
/
+8
2014-01-21
define music constants instead of running around with ((label-$4000)/3)
yenatch
1
-0
/
+1
2014-01-09
rearrange audio.asm
yenatch
1
-248
/
+239
2014-01-09
split instrument duty into audio/
yenatch
1
-99
/
+3
2014-01-09
consolidate red/blue diffs in sfx
yenatch
1
-6
/
+1
2014-01-09
split audio components into audio_red.o and audio_blue.o
yenatch
1
-0
/
+778
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