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* Identify the unused cry that was carried over to GSCSatoMew2021-05-021-4/+4
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* Merge branch 'master' of https://github.com/pret/pokereddannye2020-12-151-1/+1
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| * Fix reference to unused_fanfare.asmSatoMew2020-11-301-1/+1
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| * Identify what became GSC's Key Item fanfareSatoMew2020-11-291-1/+1
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| * Some formatting changesRangi2020-10-191-3/+6
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| * INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asmRangi2020-07-031-2/+5
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| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-228/+6
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| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-15/+15
| | | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
| * Use generic names for noise instrumentsdannye2019-07-281-57/+57
| | | | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
| * Update audio macro namesdannye2019-07-271-8/+8
| | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
| * Replace some hard-coded values with constantsRangi2019-07-071-1/+1
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| * Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-3/+0
| | | | | | | | Polished Map
| * Clean up pre-linkerscript remnants.luckytyphlosion2018-11-181-19/+15
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| * Fix typos in commentsdannye2017-06-241-1/+1
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| * Revert "Fix floating sections"AntonioND2017-03-211-15/+15
| | | | | | | | | | | | This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com>
| * Fix floating sectionsAntonioND2017-03-141-15/+15
| | | | | | | | | | | | | | This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
| * Redo audio header macrodannye2016-07-271-3/+3
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| * Fix sound effect channel numberingdannye2016-07-271-5/+5
| | | | | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
| * Remove the last address commentsdannye2016-06-121-6/+6
| | | | | | | | | | except for wram.asm and sram.asm also delete unused yellow file
| * remove address commentsYamaArashi2016-06-111-6/+6
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| * No more W_dannye2015-08-301-2/+2
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* | More debug yellowdannye2020-11-071-1/+3
| | | | | | | | only debug menu left
* | Organize home and macro codeRangi2020-11-051-1/+1
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* | Start reorganizing pokeyellowRangi2020-11-041-11/+3
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* | Sync with pokereddannye2020-11-041-225/+25
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* | Update Audio 4 sfx namesdannye2020-05-251-45/+45
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* | Sync with pokereddannye2020-05-201-96/+107
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* | Label surfing minigame SFXAmber Brault2019-10-111-5/+5
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* | Update toolsCeleste Brault2019-06-101-1/+1
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* | Clean up pre-linkerscript remnants.luckytyphlosion2018-11-181-24/+24
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* | fix some constantsyenatch2018-04-011-7/+7
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* | remove BANK[] and bank constants from ROMX sectionsyenatch2018-04-011-47/+31
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* | move pikachu cries into a separate fileyenatch2018-04-011-207/+1
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* | use a macro for pikachu criesyenatch2018-04-011-209/+107
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* | remove address commentsYamaArashi2016-06-111-53/+53
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* | Character dict; surfing minigame; printer debugpikalaxalt2016-06-111-1/+3
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* | Remove unused source filesdannye2016-06-061-1/+1
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* | Clean up white spacedannye2016-06-061-4/+4
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* | Clean up Makefiledannye2016-06-061-0/+1
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* | Resolve WRAM addresses and bank 3e unknownspikalaxalt2016-06-051-2/+2
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* | The rest of SS Annepikalaxalt2016-05-311-0/+6
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* | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-211-21/+25
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* | Fix sfx separationpikalaxalt2016-05-211-0/+2
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* | Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-211-1/+1
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* | Garbage data in bank AUDIO_4 replaced with static incbinpikalaxalt2016-05-211-1/+3
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* | Split sound effects 4pikalaxalt2016-05-211-1/+66
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* | Disassemble yellow soundspikalaxalt2016-05-201-7/+5
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* | More audio4 documentation.luckytyphlosion2016-03-191-9/+17
| | | | | | | | Todo: figure out how to disassemble music/sfx.
* | Start working on bank20 audioluckytyphlosion2016-03-191-0/+10
| | | | | | | | Note: Address labels aren't correct.
* | Move pikachu pcm data to audio.asmluckytyphlosion2015-11-131-1/+330
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