| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Require rgbds 0.6.0 | Rangi | 2022-10-02 |
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| * | Use the same music headers as pokecrystal (#382) | Rangi | 2022-08-11 |
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| * | Incorporate the suggested fixes | SatoMew | 2021-05-01 |
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| * | Identify the unused cry that was carried over to GSC | SatoMew | 2021-05-01 |
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| * | Fix reference to unused_fanfare.asm | SatoMew | 2020-11-30 |
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| * | Identify what became GSC's Key Item fanfare | SatoMew | 2020-11-29 |
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| * | Some formatting changes | Rangi | 2020-10-19 |
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| * | INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm | Rangi | 2020-07-03 |
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| * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 |
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| * | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 2020-06-27 |
| | | | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | ||
| * | Use generic names for noise instruments | dannye | 2019-07-28 |
| | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | ||
| * | Update audio macro names | dannye | 2019-07-27 |
| | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||
| * | Replace some hard-coded values with constants | Rangi | 2019-07-07 |
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| * | Rename map files, labels, and constants to be consistent and work with âľ | Rangi | 2019-01-01 |
| | | | | | Polished Map | ||
| * | Clean up pre-linkerscript remnants. | luckytyphlosion | 2018-11-18 |
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| * | Fix typos in comments | dannye | 2017-06-24 |
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| * | Revert "Fix floating sections" | AntonioND | 2017-03-21 |
| | | | | | | | This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com> | ||
| * | Fix floating sections | AntonioND | 2017-03-14 |
| | | | | | | | | This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com> | ||
| * | Redo audio header macro | dannye | 2016-07-27 |
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| * | Fix sound effect channel numbering | dannye | 2016-07-27 |
| | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | ||
| * | Remove the last address comments | dannye | 2016-06-12 |
| | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||
| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | No more W_ | dannye | 2015-08-30 |
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| * | No more $C8 | dannye | 2015-08-10 |
| | | | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers | ||
| * | commented audio code | YamaArashi | 2015-08-08 |
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| * | Unify audio bank references | dannye | 2015-07-22 |
| | | | | | | | 2â1 8â2 1fâ3 | ||
| * | Rename sound effect files | dannye | 2015-07-22 |
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| * | Name some battle sound effects | dannye | 2015-07-21 |
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| * | Name sound effects | dannye | 2015-07-19 |
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| * | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Low health alarm documentation | U-Daniel-PC\Daniel | 2015-03-12 |
| | | | | | RenaKunisaki | ||
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 |
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| * | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
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| * | combine audio and music folders | U-Fish-PC\Daniel | 2014-04-06 |
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| * | Use labels instead of static addresses in sound pointers. | yenatch | 2014-03-30 |
| | | | | | Static address substraction would wreak havoc in other memory configurations. | ||
| * | Stop using [$ff00+$xx] syntax. | yenatch | 2014-03-30 |
| | | | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | ||
| * | audio: Include all constants | yenatch | 2014-02-14 |
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| * | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 2014-01-27 |
| | | | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | ||
| * | use music constants everywhere | yenatch | 2014-01-21 |
| | | | | | some sfx are treated as music, but don't have constants yet | ||
| * | define music constants instead of running around with ((label-$4000)/3) | yenatch | 2014-01-21 |
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| * | rearrange audio.asm | yenatch | 2014-01-09 |
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| * | split instrument duty into audio/ | yenatch | 2014-01-09 |
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| * | consolidate red/blue diffs in sfx | yenatch | 2014-01-09 |
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| * | split audio components into audio_red.o and audio_blue.o | yenatch | 2014-01-09 |
