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* | Resolve WRAM addresses and bank 3e unknownspikalaxalt2016-06-051-2/+2
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* | The rest of SS Annepikalaxalt2016-05-311-0/+6
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* | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-211-21/+25
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* | Fix sfx separationpikalaxalt2016-05-211-0/+2
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* | Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-211-1/+1
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* | Garbage data in bank AUDIO_4 replaced with static incbinpikalaxalt2016-05-211-1/+3
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* | Split sound effects 4pikalaxalt2016-05-211-1/+66
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* | Disassemble yellow soundspikalaxalt2016-05-201-7/+5
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* | More audio4 documentation.luckytyphlosion2016-03-191-9/+17
| | | | | | | | Todo: figure out how to disassemble music/sfx.
* | Start working on bank20 audioluckytyphlosion2016-03-191-0/+10
| | | | | | | | Note: Address labels aren't correct.
* | Move pikachu pcm data to audio.asmluckytyphlosion2015-11-131-1/+330
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* | overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-2/+2
| | | | | | | | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* | bank1f audio.luckytyphlosion2015-10-031-60/+33
| | | | | | | | Also move yellow/audio.asm to audio.asm
* | More bank3f documentation and a bit of audio.asm prepluckytyphlosion2015-09-191-9/+3
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* No more $C8dannye2015-08-101-3/+3
| | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
* commented audio codeYamaArashi2015-08-081-16/+16
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* Unify audio bank referencesdannye2015-07-221-24/+24
| | | | | | 2→1 8→2 1f→3
* Rename sound effect filesdannye2015-07-221-324/+324
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* Name some battle sound effectsdannye2015-07-211-2/+4
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* Name sound effectsdannye2015-07-191-8/+8
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* Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-35/+52
| | | | RenaKunisaki
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Combine wave filesU-Fish-PC\Daniel2014-06-091-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-16/+16
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-1/+1
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* combine audio and music foldersU-Fish-PC\Daniel2014-04-061-375/+375
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* Use labels instead of static addresses in sound pointers.yenatch2014-03-301-15/+8
| | | | Static address substraction would wreak havoc in other memory configurations.
* Stop using [$ff00+$xx] syntax.yenatch2014-03-301-1/+1
| | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
* audio: Include all constantsyenatch2014-02-141-8/+1
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* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-271-3/+2
| | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
* use music constants everywhereyenatch2014-01-211-8/+8
| | | | some sfx are treated as music, but don't have constants yet
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+1
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* rearrange audio.asmyenatch2014-01-091-248/+239
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* split instrument duty into audio/yenatch2014-01-091-99/+3
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* consolidate red/blue diffs in sfxyenatch2014-01-091-6/+1
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* split audio components into audio_red.o and audio_blue.oyenatch2014-01-091-0/+778