| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2025-07-02 | 1 | -2/+2 |
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| | * | Use more audio constants | Rangi42 | 2025-06-30 | 1 | -11/+11 |
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| | * | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 2025-06-30 | 1 | -39/+39 |
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| | * | Identify more flag bits (#464) | Sylvie | 2024-09-23 | 1 | -5/+5 |
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| | * | Identify some unused WRAM variables (#453) | Sylvie | 2024-06-15 | 1 | -2/+2 |
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| | * | Add comment about audio engine perfect pitch bug (#451) | Preeyan Parmar | 2024-05-23 | 1 | -1/+2 |
| | | | | | | | Co-authored-by: preeyan <preeyan> | ||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2022-09-12 | 1 | -4/+4 |
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| | * | Use the same music headers as pokecrystal (#382) | Rangi | 2022-08-11 | 1 | -42/+42 |
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| | * | Define constants for audio commands | Rangi | 2020-07-16 | 1 | -39/+39 |
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| | * | Clean up some data, using macros for multiline list entries | Rangi | 2020-07-14 | 1 | -2/+2 |
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| | * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -38/+38 |
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| | * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 | 1 | -1/+1 |
| | | | | | | | | | To do: turn constants into labels and use ldh | ||||
| | * | Factor out shared audio/notes.asm | Rangi | 2020-06-27 | 1 | -12/+1 |
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| | * | Rename dnote to drum_note and dspeed to drum_speed | dannye | 2019-09-03 | 1 | -5/+5 |
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| | * | Update labels to match new audio macro names | dannye | 2019-08-17 | 1 | -531/+584 |
| | | | | | | | | | and synchronize engine_2 and engine_3 with engine_1 | ||||
| | * | Update audio macro names | dannye | 2019-07-27 | 1 | -40/+40 |
| | | | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||||
| | * | Break up sfxnote parameters into duty, volume, volume change and pitch | dannye | 2018-03-16 | 1 | -8/+9 |
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| | * | Replace unnecessary tabs with spaces | dannye | 2016-07-27 | 1 | -5/+5 |
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| | * | Redo audio header macro | dannye | 2016-07-27 | 1 | -39/+39 |
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| | * | remove address comments | YamaArashi | 2016-06-11 | 1 | -48/+48 |
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| * | | Start reorganizing pokeyellow | Rangi | 2020-11-04 | 1 | -1/+1 |
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| * | | Sync with pokered | dannye | 2020-11-04 | 1 | -3/+3 |
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| * | | Sync with pokered | dannye | 2020-05-20 | 1 | -62/+63 |
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| * | | remove address comments | YamaArashi | 2016-06-11 | 1 | -6/+6 |
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| * | | Document audio functions. | luckytyphlosion | 2016-03-19 | 1 | -3/+3 |
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| * | | bank1f audio. | luckytyphlosion | 2015-10-03 | 1 | -1552/+59 |
| |/ | | | | Also move yellow/audio.asm to audio.asm | ||||
| * | commented audio code | YamaArashi | 2015-08-08 | 1 | -266/+266 |
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| * | Unify audio bank references | dannye | 2015-07-22 | 1 | -186/+186 |
| | | | | | | | 2â1 8â2 1fâ3 | ||||
| * | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -50/+50 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | 1 | -1/+1 |
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| * | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 | 1 | -1/+1 |
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| * | Improve music command names | U-Fish-PC\Daniel | 2014-06-09 | 1 | -35/+36 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -225/+225 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Stop using [$ff00+$xx] syntax. | yenatch | 2014-03-30 | 1 | -38/+38 |
| | | | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | ||||
| * | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 2014-01-27 | 1 | -2/+2 |
| | | | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | ||||
| * | split out the audio engines | yenatch | 2014-01-06 | 1 | -0/+1682 |
