| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2022-08-11 | Use the same music headers as pokecrystal (#382) | Rangi | 1 | -18/+78 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -61/+20 | |
| 2019-07-27 | Update audio macro names | dannye | 1 | -18/+18 | |
| change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||||
| 2019-04-08 | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 1 | -1/+1 | |
| 2016-07-27 | Redo audio header macro | dannye | 1 | -18/+18 | |
| 2016-07-27 | Macros to automate music and sound effect headers | dannye | 1 | -120/+18 | |
| 2016-07-27 | Fix music channel numbering | dannye | 1 | -60/+60 | |
| same as previous, but for songs instead of sound effects | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -18/+18 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -18/+18 | |
| 2016-05-20 | Add space after commas in music headers | pikalaxalt | 1 | -59/+59 | |
| 2016-05-20 | Disassemble yellow sounds | pikalaxalt | 1 | -118/+59 | |
| 2015-10-03 | bank1f audio. | luckytyphlosion | 1 | -4/+4 | |
| Also move yellow/audio.asm to audio.asm | |||||
| 2015-09-19 | More bank3f documentation and a bit of audio.asm prep | luckytyphlosion | 1 | -2/+0 | |
| 2015-07-22 | Unify audio bank references | dannye | 1 | -0/+0 | |
| 2â1 8â2 1fâ3 | |||||
| 2015-07-03 | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 1 | -2/+0 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-01 | Add newlines to EOFs | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2014-04-06 | combine audio and music folders | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2014-01-27 | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 1 | -18/+18 | |
| globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||||
| 2013-10-12 | All music and sfx | U-Fish-PC\Daniel | 1 | -0/+160 | |
