| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2022-08-11 | Use the same music headers as pokecrystal (#382) | Rangi | 1 | -103/+297 | |
| 2020-05-25 | Update Audio 4 sfx names | dannye | 1 | -1/+1 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -213/+122 | |
| 2019-07-28 | Use generic names for noise instruments | dannye | 1 | -38/+38 | |
| coming up with satisfactory names is hard, besides this will improve compatibility with crystal | |||||
| 2019-07-27 | Update audio macro names | dannye | 1 | -103/+103 | |
| change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||||
| 2016-07-27 | Redo audio header macro | dannye | 1 | -103/+103 | |
| 2016-07-27 | Macros to automate music and sound effect headers | dannye | 1 | -388/+103 | |
| 2016-07-27 | Fix sound effect channel numbering | dannye | 1 | -194/+194 | |
| mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -103/+103 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -103/+103 | |
| 2016-05-20 | Add space after commas in music headers | pikalaxalt | 1 | -195/+195 | |
| 2016-05-20 | Disassemble yellow sounds | pikalaxalt | 1 | -388/+194 | |
| 2015-07-22 | Unify audio bank references | dannye | 1 | -1/+1 | |
| 2â1 8â2 1fâ3 | |||||
| 2015-07-22 | Rename sound effect files | dannye | 1 | -297/+297 | |
| 2015-07-03 | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 1 | -2/+0 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-01 | Add newlines to EOFs | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| 2014-04-06 | combine audio and music folders | U-Fish-PC\Daniel | 1 | -0/+0 | |
| 2014-01-27 | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 1 | -104/+104 | |
| globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||||
| 2013-10-12 | All music and sfx | U-Fish-PC\Daniel | 1 | -0/+598 | |
