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SFX_Headers_3::
db $ff, $ff, $ff ; padding
SFX_Noise_Instrument01_3::
channel_count 1
channel 8, SFX_Noise_Instrument01_3_Ch8
SFX_Noise_Instrument02_3::
channel_count 1
channel 8, SFX_Noise_Instrument02_3_Ch8
SFX_Noise_Instrument03_3::
channel_count 1
channel 8, SFX_Noise_Instrument03_3_Ch8
SFX_Noise_Instrument04_3::
channel_count 1
channel 8, SFX_Noise_Instrument04_3_Ch8
SFX_Noise_Instrument05_3::
channel_count 1
channel 8, SFX_Noise_Instrument05_3_Ch8
SFX_Noise_Instrument06_3::
channel_count 1
channel 8, SFX_Noise_Instrument06_3_Ch8
SFX_Noise_Instrument07_3::
channel_count 1
channel 8, SFX_Noise_Instrument07_3_Ch8
SFX_Noise_Instrument08_3::
channel_count 1
channel 8, SFX_Noise_Instrument08_3_Ch8
SFX_Noise_Instrument09_3::
channel_count 1
channel 8, SFX_Noise_Instrument09_3_Ch8
SFX_Noise_Instrument10_3::
channel_count 1
channel 8, SFX_Noise_Instrument10_3_Ch8
SFX_Noise_Instrument11_3::
channel_count 1
channel 8, SFX_Noise_Instrument11_3_Ch8
SFX_Noise_Instrument12_3::
channel_count 1
channel 8, SFX_Noise_Instrument12_3_Ch8
SFX_Noise_Instrument13_3::
channel_count 1
channel 8, SFX_Noise_Instrument13_3_Ch8
SFX_Noise_Instrument14_3::
channel_count 1
channel 8, SFX_Noise_Instrument14_3_Ch8
SFX_Noise_Instrument15_3::
channel_count 1
channel 8, SFX_Noise_Instrument15_3_Ch8
SFX_Noise_Instrument16_3::
channel_count 1
channel 8, SFX_Noise_Instrument16_3_Ch8
SFX_Noise_Instrument17_3::
channel_count 1
channel 8, SFX_Noise_Instrument17_3_Ch8
SFX_Noise_Instrument18_3::
channel_count 1
channel 8, SFX_Noise_Instrument18_3_Ch8
SFX_Noise_Instrument19_3::
channel_count 1
channel 8, SFX_Noise_Instrument19_3_Ch8
SFX_Cry00_3::
channel_count 3
channel 5, SFX_Cry00_3_Ch5
channel 6, SFX_Cry00_3_Ch6
channel 8, SFX_Cry00_3_Ch8
SFX_Cry01_3::
channel_count 3
channel 5, SFX_Cry01_3_Ch5
channel 6, SFX_Cry01_3_Ch6
channel 8, SFX_Cry01_3_Ch8
SFX_Cry02_3::
channel_count 3
channel 5, SFX_Cry02_3_Ch5
channel 6, SFX_Cry02_3_Ch6
channel 8, SFX_Cry02_3_Ch8
SFX_Cry03_3::
channel_count 3
channel 5, SFX_Cry03_3_Ch5
channel 6, SFX_Cry03_3_Ch6
channel 8, SFX_Cry03_3_Ch8
SFX_Cry04_3::
channel_count 3
channel 5, SFX_Cry04_3_Ch5
channel 6, SFX_Cry04_3_Ch6
channel 8, SFX_Cry04_3_Ch8
SFX_Cry05_3::
channel_count 3
channel 5, SFX_Cry05_3_Ch5
channel 6, SFX_Cry05_3_Ch6
channel 8, SFX_Cry05_3_Ch8
SFX_Cry06_3::
channel_count 3
channel 5, SFX_Cry06_3_Ch5
channel 6, SFX_Cry06_3_Ch6
channel 8, SFX_Cry06_3_Ch8
SFX_Cry07_3::
channel_count 3
channel 5, SFX_Cry07_3_Ch5
channel 6, SFX_Cry07_3_Ch6
channel 8, SFX_Cry07_3_Ch8
SFX_Cry08_3::
channel_count 3
channel 5, SFX_Cry08_3_Ch5
channel 6, SFX_Cry08_3_Ch6
channel 8, SFX_Cry08_3_Ch8
SFX_Cry09_3::
channel_count 3
channel 5, SFX_Cry09_3_Ch5
channel 6, SFX_Cry09_3_Ch6
channel 8, SFX_Cry09_3_Ch8
SFX_Cry0A_3::
channel_count 3
channel 5, SFX_Cry0A_3_Ch5
channel 6, SFX_Cry0A_3_Ch6
channel 8, SFX_Cry0A_3_Ch8
SFX_Cry0B_3::
channel_count 3
channel 5, SFX_Cry0B_3_Ch5
channel 6, SFX_Cry0B_3_Ch6
channel 8, SFX_Cry0B_3_Ch8
SFX_Cry0C_3::
channel_count 3
channel 5, SFX_Cry0C_3_Ch5
channel 6, SFX_Cry0C_3_Ch6
channel 8, SFX_Cry0C_3_Ch8
SFX_Cry0D_3::
channel_count 3
channel 5, SFX_Cry0D_3_Ch5
channel 6, SFX_Cry0D_3_Ch6
channel 8, SFX_Cry0D_3_Ch8
SFX_Cry0E_3::
channel_count 3
channel 5, SFX_Cry0E_3_Ch5
channel 6, SFX_Cry0E_3_Ch6
channel 8, SFX_Cry0E_3_Ch8
SFX_Cry0F_3::
channel_count 3
channel 5, SFX_Cry0F_3_Ch5
channel 6, SFX_Cry0F_3_Ch6
channel 8, SFX_Cry0F_3_Ch8
SFX_Cry10_3::
channel_count 3
channel 5, SFX_Cry10_3_Ch5
channel 6, SFX_Cry10_3_Ch6
channel 8, SFX_Cry10_3_Ch8
SFX_Cry11_3::
channel_count 3
channel 5, SFX_Cry11_3_Ch5
channel 6, SFX_Cry11_3_Ch6
channel 8, SFX_Cry11_3_Ch8
SFX_Cry12_3::
channel_count 3
channel 5, SFX_Cry12_3_Ch5
channel 6, SFX_Cry12_3_Ch6
channel 8, SFX_Cry12_3_Ch8
SFX_Cry13_3::
channel_count 3
channel 5, SFX_Cry13_3_Ch5
channel 6, SFX_Cry13_3_Ch6
channel 8, SFX_Cry13_3_Ch8
SFX_Cry14_3::
channel_count 3
channel 5, SFX_Cry14_3_Ch5
channel 6, SFX_Cry14_3_Ch6
channel 8, SFX_Cry14_3_Ch8
SFX_Cry15_3::
channel_count 3
channel 5, SFX_Cry15_3_Ch5
channel 6, SFX_Cry15_3_Ch6
channel 8, SFX_Cry15_3_Ch8
SFX_Cry16_3::
channel_count 3
channel 5, SFX_Cry16_3_Ch5
channel 6, SFX_Cry16_3_Ch6
channel 8, SFX_Cry16_3_Ch8
SFX_Cry17_3::
channel_count 3
channel 5, SFX_Cry17_3_Ch5
channel 6, SFX_Cry17_3_Ch6
channel 8, SFX_Cry17_3_Ch8
SFX_Cry18_3::
channel_count 3
channel 5, SFX_Cry18_3_Ch5
channel 6, SFX_Cry18_3_Ch6
channel 8, SFX_Cry18_3_Ch8
SFX_Cry19_3::
channel_count 3
channel 5, SFX_Cry19_3_Ch5
channel 6, SFX_Cry19_3_Ch6
channel 8, SFX_Cry19_3_Ch8
SFX_Cry1A_3::
channel_count 3
channel 5, SFX_Cry1A_3_Ch5
channel 6, SFX_Cry1A_3_Ch6
channel 8, SFX_Cry1A_3_Ch8
SFX_Cry1B_3::
channel_count 3
channel 5, SFX_Cry1B_3_Ch5
channel 6, SFX_Cry1B_3_Ch6
channel 8, SFX_Cry1B_3_Ch8
SFX_Cry1C_3::
channel_count 3
channel 5, SFX_Cry1C_3_Ch5
channel 6, SFX_Cry1C_3_Ch6
channel 8, SFX_Cry1C_3_Ch8
SFX_Cry1D_3::
channel_count 3
channel 5, SFX_Cry1D_3_Ch5
channel 6, SFX_Cry1D_3_Ch6
channel 8, SFX_Cry1D_3_Ch8
SFX_Cry1E_3::
channel_count 3
channel 5, SFX_Cry1E_3_Ch5
channel 6, SFX_Cry1E_3_Ch6
channel 8, SFX_Cry1E_3_Ch8
SFX_Cry1F_3::
channel_count 3
channel 5, SFX_Cry1F_3_Ch5
channel 6, SFX_Cry1F_3_Ch6
channel 8, SFX_Cry1F_3_Ch8
SFX_Cry20_3::
channel_count 3
channel 5, SFX_Cry20_3_Ch5
channel 6, SFX_Cry20_3_Ch6
channel 8, SFX_Cry20_3_Ch8
SFX_Cry21_3::
channel_count 3
channel 5, SFX_Cry21_3_Ch5
channel 6, SFX_Cry21_3_Ch6
channel 8, SFX_Cry21_3_Ch8
SFX_Cry22_3::
channel_count 3
channel 5, SFX_Cry22_3_Ch5
channel 6, SFX_Cry22_3_Ch6
channel 8, SFX_Cry22_3_Ch8
SFX_Cry23_3::
channel_count 3
channel 5, SFX_Cry23_3_Ch5
channel 6, SFX_Cry23_3_Ch6
channel 8, SFX_Cry23_3_Ch8
SFX_Cry24_3::
channel_count 3
channel 5, SFX_Cry24_3_Ch5
channel 6, SFX_Cry24_3_Ch6
channel 8, SFX_Cry24_3_Ch8
SFX_Cry25_3::
channel_count 3
channel 5, SFX_Cry25_3_Ch5
channel 6, SFX_Cry25_3_Ch6
channel 8, SFX_Cry25_3_Ch8
SFX_Get_Item1_3::
channel_count 3
channel 5, SFX_Get_Item1_3_Ch5
channel 6, SFX_Get_Item1_3_Ch6
channel 7, SFX_Get_Item1_3_Ch7
SFX_Get_Item2_3::
channel_count 3
channel 5, SFX_Get_Item2_3_Ch5
channel 6, SFX_Get_Item2_3_Ch6
channel 7, SFX_Get_Item2_3_Ch7
SFX_Tink_3::
channel_count 1
channel 5, SFX_Tink_3_Ch5
SFX_Heal_HP_3::
channel_count 1
channel 5, SFX_Heal_HP_3_Ch5
SFX_Heal_Ailment_3::
channel_count 1
channel 5, SFX_Heal_Ailment_3_Ch5
SFX_Start_Menu_3::
channel_count 1
channel 8, SFX_Start_Menu_3_Ch8
SFX_Press_AB_3::
channel_count 1
channel 5, SFX_Press_AB_3_Ch5
SFX_Pokedex_Rating_3::
channel_count 3
channel 5, SFX_Pokedex_Rating_3_Ch5
channel 6, SFX_Pokedex_Rating_3_Ch6
channel 7, SFX_Pokedex_Rating_3_Ch7
SFX_Get_Key_Item_3::
channel_count 3
channel 5, SFX_Get_Key_Item_3_Ch5
channel 6, SFX_Get_Key_Item_3_Ch6
channel 7, SFX_Get_Key_Item_3_Ch7
SFX_Poisoned_3::
channel_count 1
channel 5, SFX_Poisoned_3_Ch5
SFX_Trade_Machine_3::
channel_count 1
channel 5, SFX_Trade_Machine_3_Ch5
SFX_Turn_On_PC_3::
channel_count 1
channel 5, SFX_Turn_On_PC_3_Ch5
SFX_Turn_Off_PC_3::
channel_count 1
channel 5, SFX_Turn_Off_PC_3_Ch5
SFX_Enter_PC_3::
channel_count 1
channel 5, SFX_Enter_PC_3_Ch5
SFX_Shrink_3::
channel_count 1
channel 5, SFX_Shrink_3_Ch5
SFX_Switch_3::
channel_count 1
channel 5, SFX_Switch_3_Ch5
SFX_Healing_Machine_3::
channel_count 1
channel 5, SFX_Healing_Machine_3_Ch5
SFX_Teleport_Exit1_3::
channel_count 1
channel 5, SFX_Teleport_Exit1_3_Ch5
SFX_Teleport_Enter1_3::
channel_count 1
channel 5, SFX_Teleport_Enter1_3_Ch5
SFX_Teleport_Exit2_3::
channel_count 1
channel 5, SFX_Teleport_Exit2_3_Ch5
SFX_Ledge_3::
channel_count 1
channel 5, SFX_Ledge_3_Ch5
SFX_Teleport_Enter2_3::
channel_count 1
channel 8, SFX_Teleport_Enter2_3_Ch8
SFX_Fly_3::
channel_count 1
channel 8, SFX_Fly_3_Ch8
SFX_Denied_3::
channel_count 2
channel 5, SFX_Denied_3_Ch5
channel 6, SFX_Denied_3_Ch6
SFX_Arrow_Tiles_3::
channel_count 1
channel 5, SFX_Arrow_Tiles_3_Ch5
SFX_Push_Boulder_3::
channel_count 1
channel 8, SFX_Push_Boulder_3_Ch8
SFX_SS_Anne_Horn_3::
channel_count 2
channel 5, SFX_SS_Anne_Horn_3_Ch5
channel 6, SFX_SS_Anne_Horn_3_Ch6
SFX_Withdraw_Deposit_3::
channel_count 1
channel 5, SFX_Withdraw_Deposit_3_Ch5
SFX_Cut_3::
channel_count 1
channel 8, SFX_Cut_3_Ch8
SFX_Go_Inside_3::
channel_count 1
channel 8, SFX_Go_Inside_3_Ch8
SFX_Swap_3::
channel_count 2
channel 5, SFX_Swap_3_Ch5
channel 6, SFX_Swap_3_Ch6
SFX_59_3::
channel_count 2
channel 5, SFX_59_3_Ch5
channel 6, SFX_59_3_Ch6
SFX_Purchase_3::
channel_count 2
channel 5, SFX_Purchase_3_Ch5
channel 6, SFX_Purchase_3_Ch6
SFX_Collision_3::
channel_count 1
channel 5, SFX_Collision_3_Ch5
SFX_Go_Outside_3::
channel_count 1
channel 8, SFX_Go_Outside_3_Ch8
SFX_Save_3::
channel_count 2
channel 5, SFX_Save_3_Ch5
channel 6, SFX_Save_3_Ch6
SFX_Intro_Lunge::
channel_count 1
channel 8, SFX_Intro_Lunge_Ch8
SFX_Intro_Hip::
channel_count 1
channel 5, SFX_Intro_Hip_Ch5
SFX_Intro_Hop::
channel_count 1
channel 5, SFX_Intro_Hop_Ch5
SFX_Intro_Raise::
channel_count 1
channel 8, SFX_Intro_Raise_Ch8
SFX_Intro_Crash::
channel_count 1
channel 8, SFX_Intro_Crash_Ch8
SFX_Intro_Whoosh::
channel_count 1
channel 8, SFX_Intro_Whoosh_Ch8
SFX_Slots_Stop_Wheel::
channel_count 1
channel 5, SFX_Slots_Stop_Wheel_Ch5
SFX_Slots_Reward::
channel_count 1
channel 5, SFX_Slots_Reward_Ch5
SFX_Slots_New_Spin::
channel_count 2
channel 5, SFX_Slots_New_Spin_Ch5
channel 6, SFX_Slots_New_Spin_Ch6
SFX_Shooting_Star::
channel_count 1
channel 5, SFX_Shooting_Star_Ch5
|