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* Fix file modesdannye2020-11-143-0/+0
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* Use generic names for noise instrumentsdannye2019-07-283-114/+114
| | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
* Update audio macro namesdannye2019-07-276-363/+363
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew2019-04-081-1/+1
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* Redo audio header macrodannye2016-07-276-363/+362
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* Add warnings about music/sfx macro usagedannye2016-07-271-0/+1
| | | | | These are not game limitations, just restrictions for the macros to behave properly
* Macros to automate music and sound effect headersdannye2016-07-276-1522/+361
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* Fix music channel numberingdannye2016-07-273-150/+150
| | | | same as previous, but for songs instead of sound effects
* Fix sound effect channel numberingdannye2016-07-273-612/+612
| | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
* Remove the last address commentsdannye2016-06-121-2/+0
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-116-362/+362
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* Unify audio bank referencesdannye2015-07-226-3/+3
| | | | | | 2→1 8→2 1f→3
* Rename sound effect filesdannye2015-07-223-929/+929
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* Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-035-10/+0
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-016-6/+6
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* Clean up white spaceU-Fish-PC\Daniel2014-06-092-2/+2
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* combine audio and music foldersU-Fish-PC\Daniel2014-04-066-0/+2273