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* Merge branch 'master' of https://github.com/pret/pokereddannye2026-04-151-2/+2
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| * Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel2026-04-151-2/+2
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* | Merge branch 'master' of https://github.com/pret/pokereddannye2022-09-128-436/+1360
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| * Use the same music headers as pokecrystal (#382)Rangi2022-08-116-362/+1124
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| * Fix file modesdannye2020-11-143-0/+0
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| * Use generic names for noise instrumentsdannye2019-07-283-114/+114
| | | | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
| * Update audio macro namesdannye2019-07-276-363/+363
| | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
| * Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew2019-04-081-1/+1
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| * Redo audio header macrodannye2016-07-276-363/+362
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| * Add warnings about music/sfx macro usagedannye2016-07-271-0/+1
| | | | | | | | | | These are not game limitations, just restrictions for the macros to behave properly
| * Macros to automate music and sound effect headersdannye2016-07-276-1522/+361
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| * Fix music channel numberingdannye2016-07-273-150/+150
| | | | | | | | same as previous, but for songs instead of sound effects
| * Fix sound effect channel numberingdannye2016-07-273-612/+612
| | | | | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
* | Update Audio 4 sfx namesdannye2020-05-254-92/+92
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* | Sync with pokereddannye2020-05-208-1046/+559
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* | Label surfing minigame SFXAmber Brault2019-10-111-10/+10
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* | Merge branch 'master' of https://github.com/pret/pokered into merge-pokereddannye2016-06-121-2/+0
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| * Remove the last address commentsdannye2016-06-121-2/+0
| | | | | | | | | | except for wram.asm and sram.asm also delete unused yellow file
| * remove address commentsYamaArashi2016-06-116-362/+362
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* | remove address commentsYamaArashi2016-06-117-433/+433
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* | Character dict; surfing minigame; printer debugpikalaxalt2016-06-111-7/+7
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* | Remove unused source filesdannye2016-06-061-4/+4
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* | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-211-48/+48
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* | Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-211-4/+4
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* | Add space after commas in music headerspikalaxalt2016-05-207-765/+765
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* | Disassemble yellow soundspikalaxalt2016-05-208-2012/+931
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* | More audio4 documentation.luckytyphlosion2016-03-192-0/+632
| | | | | | | | Todo: figure out how to disassemble music/sfx.
* | bank1f audio.luckytyphlosion2015-10-031-4/+4
| | | | | | | | Also move yellow/audio.asm to audio.asm
* | More bank3f documentation and a bit of audio.asm prepluckytyphlosion2015-09-191-2/+0
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* | Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-309-1874/+1864
|\| | | | | | | Doesn't build.
| * Unify audio bank referencesdannye2015-07-226-3/+3
| | | | | | | | | | | | 2→1 8→2 1f→3
| * Rename sound effect filesdannye2015-07-223-929/+929
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| * Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-035-10/+0
|/ | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-016-6/+6
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* Clean up white spaceU-Fish-PC\Daniel2014-06-092-2/+2
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* combine audio and music foldersU-Fish-PC\Daniel2014-04-066-0/+2273