| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Use generic names for noise instruments | dannye | 2019-07-28 |
| | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | ||
| * | Update audio macro names | dannye | 2019-07-27 |
| | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||
| * | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 2019-04-08 |
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| * | Redo audio header macro | dannye | 2016-07-27 |
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| * | Add warnings about music/sfx macro usage | dannye | 2016-07-27 |
| | | | | | | These are not game limitations, just restrictions for the macros to behave properly | ||
| * | Macros to automate music and sound effect headers | dannye | 2016-07-27 |
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| * | Fix music channel numbering | dannye | 2016-07-27 |
| | | | | | same as previous, but for songs instead of sound effects | ||
| * | Fix sound effect channel numbering | dannye | 2016-07-27 |
| | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | ||
| * | Remove the last address comments | dannye | 2016-06-12 |
| | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||
| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | Unify audio bank references | dannye | 2015-07-22 |
| | | | | | | | 2â1 8â2 1fâ3 | ||
| * | Rename sound effect files | dannye | 2015-07-22 |
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| * | Rename/organize part 3 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Add newlines to EOFs | U-Daniel-PC\Daniel | 2015-06-01 |
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| * | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 |
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| * | combine audio and music folders | U-Fish-PC\Daniel | 2014-04-06 |
