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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Files
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2026-04-15
Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)
PokefanMarcel
2
-3
/
+3
2025-08-17
Use `SFX_STOP_ALL_MUSIC` (#136)
CreamElDudJafar
1
-1
/
+1
2025-07-22
Update hardware.inc to 5.2.0
Rangi42
1
-16
/
+58
2025-06-30
Use more audio constants
Rangi42
3
-33
/
+33
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
5
-119
/
+119
2024-10-09
Fix the .wave5 comment for yellow sfx data
dannye
1
-6
/
+2
2024-10-07
Comment wave5 garbage data (#474)
Sylvie
1
-0
/
+6
2024-09-23
Identify more flag bits (#464)
Sylvie
4
-25
/
+25
2024-06-15
Identify some unused WRAM variables (#453)
Sylvie
3
-6
/
+6
2024-05-23
Add comment about audio engine perfect pitch bug (#451)
Preeyan Parmar
3
-3
/
+6
2022-08-11
Use the same music headers as pokecrystal (#382)
Rangi
12
-496
/
+1258
2022-07-15
Fix mono/stereo channel enable masks
dannye
1
-10
/
+17
2022-07-15
Update comment
dannye
1
-1
/
+1
2022-07-15
Fix some hardcoded battle sfx ids
dannye
1
-11
/
+12
2022-07-10
Identify some `.asm_*` labels
Rangi
1
-7
/
+7
2022-07-10
Identify some `.asm_*` labels
Rangi
1
-7
/
+7
2022-07-10
Replace "branch" labels in SFX files with local names
Rangi
164
-312
/
+7
2022-07-10
Replace "branch" labels in music files with local names
Rangi
50
-1084
/
+832
2022-07-10
Replace "branch" labels in SFX files with local names
Rangi
164
-312
/
+7
2022-07-10
Replace "branch" labels in music files with local names
Rangi
47
-1047
/
+812
2022-06-06
RGBDS syntax updates (#86)
vulcandth
2
-3
/
+3
2022-06-06
RGBDS syntax updates (#358)
vulcandth
1
-1
/
+1
2021-11-06
Use `dn` for wave instrument samples, like pokecrystal
Rangi
1
-5
/
+5
2021-05-02
Identify the unused cry that was carried over to GSC
SatoMew
4
-12
/
+16
2021-05-01
Restore extra line breaks
SatoMew
3
-0
/
+6
2021-05-01
Incorporate the suggested fixes
SatoMew
4
-18
/
+12
2021-05-01
Identify the unused cry that was carried over to GSC
SatoMew
4
-15
/
+18
2021-04-08
Trim extra newlines from some files
Rangi
1
-1
/
+0
2021-04-08
Trim extra newlines from some files
Rangi
1
-1
/
+0
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
1
-0
/
+2
2020-11-30
And extend this principle to the filename as well
SatoMew
1
-0
/
+0
2020-11-30
Be consistent with the unused and unreferenced terminology
SatoMew
1
-5
/
+3
2020-11-30
Rename the unreferenced fanfare's constants
SatoMew
1
-3
/
+3
2020-11-29
Identify what became GSC's Key Item fanfare
SatoMew
1
-0
/
+1
2020-11-14
Fix file modes
dannye
3
-0
/
+0
2020-11-06
Fix #5: create the unused trailing PCM bytes from WAV data
Rangi
43
-47
/
+7
2020-11-05
Organize home and macro code
Rangi
2
-1
/
+0
2020-11-04
Start reorganizing pokeyellow
Rangi
8
-26
/
+24
2020-11-04
Sync with pokered
dannye
11
-120
/
+325
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
1
-5
/
+10
2020-07-17
SONY -> RIVAL
Rangi
1
-1
/
+1
2020-07-16
Define constants for audio commands
Rangi
3
-117
/
+117
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
3
-6
/
+6
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
4
-115
/
+115
2020-07-03
Replace raw hex values with HRAM constants
Rangi
5
-5
/
+5
2020-07-03
Organize macros/ like pokecrystal
Rangi
2
-3
/
+3
2020-07-03
Remove unused Yellow music
Rangi
4
-1808
/
+0
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
7
-0
/
+217
2020-06-27
Factor out shared audio/notes.asm
Rangi
4
-36
/
+15
2020-05-25
Update Audio 4 sfx names
dannye
53
-230
/
+230
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