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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
2020-11-05
Organize home and macro code
Rangi
2020-11-04
Start reorganizing pokeyellow
Rangi
2020-11-04
Sync with pokered
dannye
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
SONY -> RIVAL
Rangi
2020-07-16
Define constants for audio commands
Rangi
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-03
Replace raw hex values with HRAM constants
Rangi
2020-07-03
Organize macros/ like pokecrystal
Rangi
2020-07-03
Remove unused Yellow music
Rangi
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-06-27
Factor out shared audio/notes.asm
Rangi
2020-05-25
Update Audio 4 sfx names
dannye
2020-05-20
Sync with pokered
dannye
2019-10-11
Label surfing minigame SFX
Amber Brault
2019-09-03
Rename dnote to drum_note and dspeed to drum_speed
dannye
2019-08-25
Make pitch_sweep pitch change argument consistent with the other signed magni...
dannye
2019-08-18
Finish cleaning up audio macro arguments and descriptions
dannye
2019-08-17
Update labels to match new audio macro names
dannye
2019-07-28
Use generic names for noise instruments
dannye
2019-07-27
Update audio macro names
dannye
2019-04-08
Replace the few instances of Unknown Dungeon with Cerulean Cave
SatoMew
2018-11-18
Clean up pre-linkerscript remnants.
luckytyphlosion
2018-04-01
remove BANK[] and bank constants from ROMX sections
yenatch
2018-04-01
move pikachu cries into a separate file
yenatch
2018-03-16
Break up sfxnote parameters into duty, volume, volume change and pitch
dannye
2018-03-16
Break up pitchenvelope parameters into length and pitch change
dannye
2018-03-16
Made some changes
Eggy0
2016-07-27
Replace unnecessary tabs with spaces
dannye
2016-07-27
Redo audio header macro
dannye
2016-07-27
Add warnings about music/sfx macro usage
dannye
2016-07-27
Macros to automate music and sound effect headers
dannye
2016-07-27
Fix music channel numbering
dannye
2016-07-27
Fix sound effect channel numbering
dannye
2016-06-12
Remove more address comments
dannye
2016-06-12
Remove the last address comments
dannye
2016-06-11
remove address comments
YamaArashi
2016-06-11
Character dict; surfing minigame; printer debug
pikalaxalt
2016-06-11
remove address comments
YamaArashi
2016-06-06
Remove unused source files
dannye
2016-06-06
Clean up white space
dannye
2016-05-21
Some work on disassembling npc movement scripts (aka informed copy/paste from...
pikalaxalt
2016-05-21
Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4
pikalaxalt
2016-05-21
Fix sfx separation
pikalaxalt
2016-05-21
Unhexlify unknown music macro arguments in bank AUDIO_4
pikalaxalt
2016-05-21
Audio bank 4 constants; space after commas in home/audio.asm
pikalaxalt
2016-05-21
Fix missing colons and missing LF at EOF
pikalaxalt
2016-05-21
Garbage data in bank AUDIO_4 replaced with static incbin
pikalaxalt
2016-05-21
Split sound effects 4
pikalaxalt
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