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2026-04-15Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel2-3/+3
2025-08-17Use `SFX_STOP_ALL_MUSIC` (#136)CreamElDudJafar1-1/+1
2025-07-22Update hardware.inc to 5.2.0Rangi421-16/+58
2025-06-30Use more audio constantsRangi423-33/+33
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi5-119/+119
2024-10-09Fix the .wave5 comment for yellow sfx datadannye1-6/+2
2024-10-07Comment wave5 garbage data (#474)Sylvie1-0/+6
Also mention songs that use which wave5 data
2024-09-23Identify more flag bits (#464)Sylvie4-25/+25
2024-06-15Identify some unused WRAM variables (#453)Sylvie3-6/+6
2024-05-23Add comment about audio engine perfect pitch bug (#451)Preeyan Parmar3-3/+6
Co-authored-by: preeyan <preeyan>
2022-08-11Use the same music headers as pokecrystal (#382)Rangi12-496/+1258
2022-07-15Fix mono/stereo channel enable masksdannye1-10/+17
2022-07-15Update commentdannye1-1/+1
2022-07-15Fix some hardcoded battle sfx idsdannye1-11/+12
2022-07-10Identify some `.asm_*` labelsRangi1-7/+7
2022-07-10Identify some `.asm_*` labelsRangi1-7/+7
2022-07-10Replace "branch" labels in SFX files with local namesRangi164-312/+7
2022-07-10Replace "branch" labels in music files with local namesRangi50-1084/+832
2022-07-10Replace "branch" labels in SFX files with local namesRangi164-312/+7
2022-07-10Replace "branch" labels in music files with local namesRangi47-1047/+812
2022-06-06RGBDS syntax updates (#86)vulcandth2-3/+3
New MACRO and DEF syntax
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
New MACRO and DEF syntax
2021-11-06Use `dn` for wave instrument samples, like pokecrystalRangi1-5/+5
2021-05-02Identify the unused cry that was carried over to GSCSatoMew4-12/+16
2021-05-01Restore extra line breaksSatoMew3-0/+6
2021-05-01Incorporate the suggested fixesSatoMew4-18/+12
2021-05-01Identify the unused cry that was carried over to GSCSatoMew4-15/+18
2021-04-08Trim extra newlines from some filesRangi1-1/+0
2021-04-08Trim extra newlines from some filesRangi1-1/+0
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-0/+2
Fixes #312
2020-11-30And extend this principle to the filename as wellSatoMew1-0/+0
2020-11-30Be consistent with the unused and unreferenced terminologySatoMew1-5/+3
2020-11-30Rename the unreferenced fanfare's constantsSatoMew1-3/+3
2020-11-29Identify what became GSC's Key Item fanfareSatoMew1-0/+1
2020-11-14Fix file modesdannye3-0/+0
2020-11-06Fix #5: create the unused trailing PCM bytes from WAV dataRangi43-47/+7
2020-11-05Organize home and macro codeRangi2-1/+0
2020-11-04Start reorganizing pokeyellowRangi8-26/+24
2020-11-04Sync with pokereddannye11-120/+325
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi1-5/+10
2020-07-17SONY -> RIVALRangi1-1/+1
2020-07-16Define constants for audio commandsRangi3-117/+117
2020-07-14Clean up some data, using macros for multiline list entriesRangi3-6/+6
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi4-115/+115
2020-07-03Replace raw hex values with HRAM constantsRangi5-5/+5
To do: turn constants into labels and use ldh
2020-07-03Organize macros/ like pokecrystalRangi2-3/+3
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Remove unused Yellow musicRangi4-1808/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi7-0/+217
2020-06-27Factor out shared audio/notes.asmRangi4-36/+15
2020-05-25Update Audio 4 sfx namesdannye53-230/+230