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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
remove BANK[] and bank constants from ROMX sections
yenatch
2018-04-01
2
-14
/
+14
*
move pikachu cries into a separate file
yenatch
2018-04-01
1
-0
/
+208
*
Remove more address comments
dannye
2016-06-12
2
-2
/
+2
*
Merge branch 'master' of https://github.com/pret/pokered into merge-pokered
dannye
2016-06-12
2
-29
/
+27
|
\
|
*
Remove the last address comments
dannye
2016-06-12
3
-44
/
+42
|
*
remove address comments
YamaArashi
2016-06-11
381
-1251
/
+1251
*
|
remove address comments
YamaArashi
2016-06-11
386
-1271
/
+1271
*
|
Character dict; surfing minigame; printer debug
pikalaxalt
2016-06-11
3
-17
/
+17
*
|
Remove unused source files
dannye
2016-06-06
4
-352
/
+4
*
|
Clean up white space
dannye
2016-06-06
2
-5
/
+5
*
|
Some work on disassembling npc movement scripts (aka informed copy/paste from...
pikalaxalt
2016-05-21
4
-0
/
+29
*
|
Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4
pikalaxalt
2016-05-21
64
-191
/
+158
*
|
Fix sfx separation
pikalaxalt
2016-05-21
4
-110
/
+11
*
|
Unhexlify unknown music macro arguments in bank AUDIO_4
pikalaxalt
2016-05-21
63
-684
/
+685
*
|
Audio bank 4 constants; space after commas in home/audio.asm
pikalaxalt
2016-05-21
1
-0
/
+4
*
|
Fix missing colons and missing LF at EOF
pikalaxalt
2016-05-21
3
-3
/
+3
*
|
Garbage data in bank AUDIO_4 replaced with static incbin
pikalaxalt
2016-05-21
1
-0
/
+0
*
|
Split sound effects 4
pikalaxalt
2016-05-21
67
-1417
/
+1558
*
|
Add space after commas in music headers
pikalaxalt
2016-05-20
7
-765
/
+765
*
|
Disassemble yellow sounds
pikalaxalt
2016-05-20
11
-2012
/
+2967
*
|
More audio4 documentation.
luckytyphlosion
2016-03-19
2
-0
/
+632
*
|
Start working on bank20 audio
luckytyphlosion
2016-03-19
1
-0
/
+189
*
|
Document audio functions.
luckytyphlosion
2016-03-19
3
-15
/
+15
*
|
overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-29
1
-1
/
+1
*
|
Convert pikachu cries to .wav files, and process .wav files into .pcm files a...
Marcus Huderle
2015-10-24
42
-0
/
+0
*
|
bank1f audio.
luckytyphlosion
2015-10-03
5
-1565
/
+69
*
|
Bank8 audio.
luckytyphlosion
2015-09-27
3
-1489
/
+183
*
|
Bank2 audio.
luckytyphlosion
2015-09-26
2
-248
/
+114
*
|
More bank3f documentation and a bit of audio.asm prep
luckytyphlosion
2015-09-19
1
-2
/
+0
*
|
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
418
-4578
/
+4240
|
\
|
|
*
commented audio code
YamaArashi
2015-08-08
3
-1151
/
+1196
|
*
Unify audio bank references
dannye
2015-07-22
15
-565
/
+565
|
*
Rename sound effect files
dannye
2015-07-22
324
-1586
/
+1586
|
*
Rename/organize part 4 of 4
U-Daniel-PC\Daniel
2015-07-03
227
-227
/
+0
|
*
Rename/organize part 3 of 4
U-Daniel-PC\Daniel
2015-07-03
154
-310
/
+154
*
|
Build only Yellow
U-Daniel-PC\Daniel
2015-08-01
5
-17
/
+0
|
/
*
Add newlines to EOFs
U-Daniel-PC\Daniel
2015-06-01
329
-328
/
+328
*
Low health alarm documentation
U-Daniel-PC\Daniel
2015-03-12
1
-2
/
+2
*
Kill version.asm.
IIMarckus
2014-10-17
1
-2
/
+2
*
Make each pitch/instrument its own macro
U-Fish-PC\Daniel
2014-06-10
65
-14899
/
+14899
*
Clean up white space
U-Fish-PC\Daniel
2014-06-09
4
-6
/
+6
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
3
-3
/
+3
*
Combine wave files
U-Fish-PC\Daniel
2014-06-09
6
-84
/
+18
*
Improve music command names
U-Fish-PC\Daniel
2014-06-09
66
-312
/
+315
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
3
-681
/
+681
*
combine audio and music folders
U-Fish-PC\Daniel
2014-04-06
379
-0
/
+32115
*
Stop using [$ff00+$xx] syntax.
yenatch
2014-03-30
3
-114
/
+114
*
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
2014-01-27
3
-6
/
+6
*
fix some duty labels
yenatch
2014-01-09
3
-10
/
+12
*
split instrument duty into audio/
yenatch
2014-01-09
3
-0
/
+96
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