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* Update Audio 4 sfx namesdannye2020-05-2553-230/+230
* Sync with pokereddannye2020-05-20539-24331/+23885
* Label surfing minigame SFXAmber Brault2019-10-116-15/+15
* Clean up pre-linkerscript remnants.luckytyphlosion2018-11-181-13/+15
* remove BANK[] and bank constants from ROMX sectionsyenatch2018-04-012-14/+14
* move pikachu cries into a separate fileyenatch2018-04-011-0/+208
* Remove more address commentsdannye2016-06-122-2/+2
* Merge branch 'master' of https://github.com/pret/pokered into merge-pokereddannye2016-06-122-29/+27
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| * Remove the last address commentsdannye2016-06-123-44/+42
| * remove address commentsYamaArashi2016-06-11381-1251/+1251
* | remove address commentsYamaArashi2016-06-11386-1271/+1271
* | Character dict; surfing minigame; printer debugpikalaxalt2016-06-113-17/+17
* | Remove unused source filesdannye2016-06-064-352/+4
* | Clean up white spacedannye2016-06-062-5/+5
* | Some work on disassembling npc movement scripts (aka informed copy/paste from...pikalaxalt2016-05-214-0/+29
* | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-2164-191/+158
* | Fix sfx separationpikalaxalt2016-05-214-110/+11
* | Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-2163-684/+685
* | Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt2016-05-211-0/+4
* | Fix missing colons and missing LF at EOFpikalaxalt2016-05-213-3/+3
* | Garbage data in bank AUDIO_4 replaced with static incbinpikalaxalt2016-05-211-0/+0
* | Split sound effects 4pikalaxalt2016-05-2167-1417/+1558
* | Add space after commas in music headerspikalaxalt2016-05-207-765/+765
* | Disassemble yellow soundspikalaxalt2016-05-2011-2012/+2967
* | More audio4 documentation.luckytyphlosion2016-03-192-0/+632
* | Start working on bank20 audioluckytyphlosion2016-03-191-0/+189
* | Document audio functions.luckytyphlosion2016-03-193-15/+15
* | overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-1/+1
* | Convert pikachu cries to .wav files, and process .wav files into .pcm files a...Marcus Huderle2015-10-2442-0/+0
* | bank1f audio.luckytyphlosion2015-10-035-1565/+69
* | Bank8 audio.luckytyphlosion2015-09-273-1489/+183
* | Bank2 audio.luckytyphlosion2015-09-262-248/+114
* | More bank3f documentation and a bit of audio.asm prepluckytyphlosion2015-09-191-2/+0
* | Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30418-4578/+4240
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| * commented audio codeYamaArashi2015-08-083-1151/+1196
| * Unify audio bank referencesdannye2015-07-2215-565/+565
| * Rename sound effect filesdannye2015-07-22324-1586/+1586
| * Rename/organize part 4 of 4U-Daniel-PC\Daniel2015-07-03227-227/+0
| * Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-03154-310/+154
* | Build only YellowU-Daniel-PC\Daniel2015-08-015-17/+0
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* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01329-328/+328
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-2/+2
* Kill version.asm.IIMarckus2014-10-171-2/+2
* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-1065-14899/+14899
* Clean up white spaceU-Fish-PC\Daniel2014-06-094-6/+6
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-093-3/+3
* Combine wave filesU-Fish-PC\Daniel2014-06-096-84/+18
* Improve music command namesU-Fish-PC\Daniel2014-06-0966-312/+315
* Remove most static wram addresses. Use labels instead.yenatch2014-05-263-681/+681
* combine audio and music foldersU-Fish-PC\Daniel2014-04-06379-0/+32115