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* Comment wave5 garbage data (#474)Sylvie2024-10-07
| | | Also mention songs that use which wave5 data
* Identify more flag bits (#464)Sylvie2024-09-23
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* Identify some unused WRAM variables (#453)Sylvie2024-06-15
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* Add comment about audio engine perfect pitch bug (#451)Preeyan Parmar2024-05-23
| | | Co-authored-by: preeyan <preeyan>
* Use the same music headers as pokecrystal (#382)Rangi2022-08-11
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* Update commentdannye2022-07-15
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* Identify some `.asm_*` labelsRangi2022-07-10
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* Replace "branch" labels in SFX files with local namesRangi2022-07-10
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* Replace "branch" labels in music files with local namesRangi2022-07-10
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* RGBDS syntax updates (#358)vulcandth2022-06-06
| | | New MACRO and DEF syntax
* Use `dn` for wave instrument samples, like pokecrystalRangi2021-11-06
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* Restore extra line breaksSatoMew2021-05-01
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* Incorporate the suggested fixesSatoMew2021-05-01
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* Identify the unused cry that was carried over to GSCSatoMew2021-05-01
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* Trim extra newlines from some filesRangi2021-04-08
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* Verify data table and name list sizes with assertion macrosRangi2021-03-25
| | | | Fixes #312
* And extend this principle to the filename as wellSatoMew2020-11-30
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* Be consistent with the unused and unreferenced terminologySatoMew2020-11-30
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* Rename the unreferenced fanfare's constantsSatoMew2020-11-30
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* Identify what became GSC's Key Item fanfareSatoMew2020-11-29
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* Fix file modesdannye2020-11-14
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
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* SONY -> RIVALRangi2020-07-17
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* Define constants for audio commandsRangi2020-07-16
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* Clean up some data, using macros for multiline list entriesRangi2020-07-14
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Remove unused Yellow musicRangi2020-07-03
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* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
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* Factor out shared audio/notes.asmRangi2020-06-27
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* Rename dnote to drum_note and dspeed to drum_speeddannye2019-09-03
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* Make pitch_sweep pitch change argument consistent with the other signed ↵dannye2019-08-25
| | | | magnitude arguments
* Finish cleaning up audio macro arguments and descriptionsdannye2019-08-18
| | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc
* Update labels to match new audio macro namesdannye2019-08-17
| | | | and synchronize engine_2 and engine_3 with engine_1
* Use generic names for noise instrumentsdannye2019-07-28
| | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal
* Update audio macro namesdannye2019-07-27
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew2019-04-08
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* Break up sfxnote parameters into duty, volume, volume change and pitchdannye2018-03-16
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* Break up pitchenvelope parameters into length and pitch changedannye2018-03-16
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* Made some changesEggy02018-03-16
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* Replace unnecessary tabs with spacesdannye2016-07-27
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* Redo audio header macrodannye2016-07-27
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* Add warnings about music/sfx macro usagedannye2016-07-27
| | | | | These are not game limitations, just restrictions for the macros to behave properly
* Macros to automate music and sound effect headersdannye2016-07-27
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* Fix music channel numberingdannye2016-07-27
| | | | same as previous, but for songs instead of sound effects
* Fix sound effect channel numberingdannye2016-07-27
| | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
* Remove the last address commentsdannye2016-06-12
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-11
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* commented audio codeYamaArashi2015-08-08
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