| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Comment wave5 garbage data (#474) | Sylvie | 2024-10-07 |
| | | | | Also mention songs that use which wave5 data | ||
| * | Identify more flag bits (#464) | Sylvie | 2024-09-23 |
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| * | Identify some unused WRAM variables (#453) | Sylvie | 2024-06-15 |
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| * | Add comment about audio engine perfect pitch bug (#451) | Preeyan Parmar | 2024-05-23 |
| | | | | Co-authored-by: preeyan <preeyan> | ||
| * | Use the same music headers as pokecrystal (#382) | Rangi | 2022-08-11 |
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| * | Update comment | dannye | 2022-07-15 |
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| * | Identify some `.asm_*` labels | Rangi | 2022-07-10 |
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| * | Replace "branch" labels in SFX files with local names | Rangi | 2022-07-10 |
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| * | Replace "branch" labels in music files with local names | Rangi | 2022-07-10 |
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| * | RGBDS syntax updates (#358) | vulcandth | 2022-06-06 |
| | | | | New MACRO and DEF syntax | ||
| * | Use `dn` for wave instrument samples, like pokecrystal | Rangi | 2021-11-06 |
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| * | Restore extra line breaks | SatoMew | 2021-05-01 |
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| * | Incorporate the suggested fixes | SatoMew | 2021-05-01 |
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| * | Identify the unused cry that was carried over to GSC | SatoMew | 2021-05-01 |
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| * | Trim extra newlines from some files | Rangi | 2021-04-08 |
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| * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 |
| | | | | | Fixes #312 | ||
| * | And extend this principle to the filename as well | SatoMew | 2020-11-30 |
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| * | Be consistent with the unused and unreferenced terminology | SatoMew | 2020-11-30 |
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| * | Rename the unreferenced fanfare's constants | SatoMew | 2020-11-30 |
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| * | Identify what became GSC's Key Item fanfare | SatoMew | 2020-11-29 |
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| * | Fix file modes | dannye | 2020-11-14 |
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| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 |
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| * | SONY -> RIVAL | Rangi | 2020-07-17 |
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| * | Define constants for audio commands | Rangi | 2020-07-16 |
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| * | Clean up some data, using macros for multiline list entries | Rangi | 2020-07-14 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| | | | | | To do: turn constants into labels and use ldh | ||
| * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 |
| | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | ||
| * | Remove unused Yellow music | Rangi | 2020-07-03 |
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| * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 |
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| * | Factor out shared audio/notes.asm | Rangi | 2020-06-27 |
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| * | Rename dnote to drum_note and dspeed to drum_speed | dannye | 2019-09-03 |
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| * | Make pitch_sweep pitch change argument consistent with the other signed ↵ | dannye | 2019-08-25 |
| | | | | | magnitude arguments | ||
| * | Finish cleaning up audio macro arguments and descriptions | dannye | 2019-08-18 |
| | | | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc | ||
| * | Update labels to match new audio macro names | dannye | 2019-08-17 |
| | | | | | and synchronize engine_2 and engine_3 with engine_1 | ||
| * | Use generic names for noise instruments | dannye | 2019-07-28 |
| | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | ||
| * | Update audio macro names | dannye | 2019-07-27 |
| | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | ||
| * | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 2019-04-08 |
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| * | Break up sfxnote parameters into duty, volume, volume change and pitch | dannye | 2018-03-16 |
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| * | Break up pitchenvelope parameters into length and pitch change | dannye | 2018-03-16 |
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| * | Made some changes | Eggy0 | 2018-03-16 |
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| * | Replace unnecessary tabs with spaces | dannye | 2016-07-27 |
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| * | Redo audio header macro | dannye | 2016-07-27 |
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| * | Add warnings about music/sfx macro usage | dannye | 2016-07-27 |
| | | | | | | These are not game limitations, just restrictions for the macros to behave properly | ||
| * | Macros to automate music and sound effect headers | dannye | 2016-07-27 |
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| * | Fix music channel numbering | dannye | 2016-07-27 |
| | | | | | same as previous, but for songs instead of sound effects | ||
| * | Fix sound effect channel numbering | dannye | 2016-07-27 |
| | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | ||
| * | Remove the last address comments | dannye | 2016-06-12 |
| | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||
| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | commented audio code | YamaArashi | 2015-08-08 |
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