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* Some work on disassembling npc movement scripts (aka informed copy/paste from...pikalaxalt2016-05-214-0/+29
* Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4pikalaxalt2016-05-2164-191/+158
* Fix sfx separationpikalaxalt2016-05-214-110/+11
* Unhexlify unknown music macro arguments in bank AUDIO_4pikalaxalt2016-05-2163-684/+685
* Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt2016-05-211-0/+4
* Fix missing colons and missing LF at EOFpikalaxalt2016-05-213-3/+3
* Garbage data in bank AUDIO_4 replaced with static incbinpikalaxalt2016-05-211-0/+0
* Split sound effects 4pikalaxalt2016-05-2167-1417/+1558
* Add space after commas in music headerspikalaxalt2016-05-207-765/+765
* Disassemble yellow soundspikalaxalt2016-05-2011-2012/+2967
* More audio4 documentation.luckytyphlosion2016-03-192-0/+632
* Start working on bank20 audioluckytyphlosion2016-03-191-0/+189
* Document audio functions.luckytyphlosion2016-03-193-15/+15
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-1/+1
* Convert pikachu cries to .wav files, and process .wav files into .pcm files a...Marcus Huderle2015-10-2442-0/+0
* bank1f audio.luckytyphlosion2015-10-035-1565/+69
* Bank8 audio.luckytyphlosion2015-09-273-1489/+183
* Bank2 audio.luckytyphlosion2015-09-262-248/+114
* More bank3f documentation and a bit of audio.asm prepluckytyphlosion2015-09-191-2/+0
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30418-4578/+4240
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| * commented audio codeYamaArashi2015-08-083-1151/+1196
| * Unify audio bank referencesdannye2015-07-2215-565/+565
| * Rename sound effect filesdannye2015-07-22324-1586/+1586
| * Rename/organize part 4 of 4U-Daniel-PC\Daniel2015-07-03227-227/+0
| * Rename/organize part 3 of 4U-Daniel-PC\Daniel2015-07-03154-310/+154
* | Build only YellowU-Daniel-PC\Daniel2015-08-015-17/+0
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* Add newlines to EOFsU-Daniel-PC\Daniel2015-06-01329-328/+328
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-2/+2
* Kill version.asm.IIMarckus2014-10-171-2/+2
* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-1065-14899/+14899
* Clean up white spaceU-Fish-PC\Daniel2014-06-094-6/+6
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-093-3/+3
* Combine wave filesU-Fish-PC\Daniel2014-06-096-84/+18
* Improve music command namesU-Fish-PC\Daniel2014-06-0966-312/+315
* Remove most static wram addresses. Use labels instead.yenatch2014-05-263-681/+681
* combine audio and music foldersU-Fish-PC\Daniel2014-04-06379-0/+32115
* Stop using [$ff00+$xx] syntax.yenatch2014-03-303-114/+114
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-273-6/+6
* fix some duty labelsyenatch2014-01-093-10/+12
* split instrument duty into audio/yenatch2014-01-093-0/+96
* split out the audio enginesyenatch2014-01-063-0/+5097