| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | Organize macros/ like pokecrystal | Rangi | 2020-07-03 | 2 | -3/+3 | |
| | | | | | | | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| | * | Remove unused Yellow music | Rangi | 2020-07-03 | 4 | -1808/+0 | |
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| | * | Add subdirectories to engine/ similar to pokecrystal | Rangi | 2020-07-02 | 7 | -0/+217 | |
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| | * | Factor out shared audio/notes.asm | Rangi | 2020-06-27 | 4 | -36/+15 | |
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| | * | Rename dnote to drum_note and dspeed to drum_speed | dannye | 2019-09-03 | 20 | -1096/+1096 | |
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| | * | Make pitch_sweep pitch change argument consistent with the other signed ↵ | dannye | 2019-08-25 | 45 | -45/+45 | |
| | | | | | | | | | magnitude arguments | |||||
| | * | Finish cleaning up audio macro arguments and descriptions | dannye | 2019-08-18 | 149 | -312/+312 | |
| | | | | | | | | | | | | | break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc | |||||
| | * | Update labels to match new audio macro names | dannye | 2019-08-17 | 4 | -1278/+1403 | |
| | | | | | | | | | and synchronize engine_2 and engine_3 with engine_1 | |||||
| | * | Use generic names for noise instruments | dannye | 2019-07-28 | 79 | -2262/+2262 | |
| | | | | | | | | | coming up with satisfactory names is hard, besides this will improve compatibility with crystal | |||||
| | * | Update audio macro names | dannye | 2019-07-27 | 380 | -19918/+19918 | |
| | | | | | | | | | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||||
| | * | Replace the few instances of Unknown Dungeon with Cerulean Cave | SatoMew | 2019-04-08 | 1 | -1/+1 | |
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| | * | Break up sfxnote parameters into duty, volume, volume change and pitch | dannye | 2018-03-16 | 310 | -2581/+2584 | |
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| | * | Break up pitchenvelope parameters into length and pitch change | dannye | 2018-03-16 | 52 | -106/+106 | |
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| | * | Made some changes | Eggy0 | 2018-03-16 | 307 | -2684/+2684 | |
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| | * | Replace unnecessary tabs with spaces | dannye | 2016-07-27 | 2 | -10/+10 | |
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| | * | Redo audio header macro | dannye | 2016-07-27 | 9 | -488/+487 | |
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| | * | Add warnings about music/sfx macro usage | dannye | 2016-07-27 | 1 | -0/+1 | |
| | | | | | | | | | | | These are not game limitations, just restrictions for the macros to behave properly | |||||
| | * | Macros to automate music and sound effect headers | dannye | 2016-07-27 | 6 | -1522/+361 | |
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| | * | Fix music channel numbering | dannye | 2016-07-27 | 49 | -309/+309 | |
| | | | | | | | | | same as previous, but for songs instead of sound effects | |||||
| | * | Fix sound effect channel numbering | dannye | 2016-07-27 | 326 | -1269/+1269 | |
| | | | | | | | | | | | mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1' | |||||
| * | | Fix #5: create the unused trailing PCM bytes from WAV data | Rangi | 2020-11-06 | 43 | -47/+7 | |
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| * | | Organize home and macro code | Rangi | 2020-11-05 | 2 | -1/+0 | |
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| * | | Start reorganizing pokeyellow | Rangi | 2020-11-04 | 8 | -26/+24 | |
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| * | | Sync with pokered | dannye | 2020-11-04 | 11 | -120/+325 | |
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| * | | Update Audio 4 sfx names | dannye | 2020-05-25 | 53 | -230/+230 | |
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| * | | Sync with pokered | dannye | 2020-05-20 | 539 | -24331/+23885 | |
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| * | | Label surfing minigame SFX | Amber Brault | 2019-10-11 | 6 | -15/+15 | |
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| * | | Clean up pre-linkerscript remnants. | luckytyphlosion | 2018-11-18 | 1 | -13/+15 | |
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| * | | remove BANK[] and bank constants from ROMX sections | yenatch | 2018-04-01 | 2 | -14/+14 | |
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| * | | move pikachu cries into a separate file | yenatch | 2018-04-01 | 1 | -0/+208 | |
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| * | | Remove more address comments | dannye | 2016-06-12 | 2 | -2/+2 | |
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| * | | Merge branch 'master' of https://github.com/pret/pokered into merge-pokered | dannye | 2016-06-12 | 2 | -29/+27 | |
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| | * | Remove the last address comments | dannye | 2016-06-12 | 3 | -44/+42 | |
| | | | | | | | | | | | except for wram.asm and sram.asm also delete unused yellow file | |||||
| | * | remove address comments | YamaArashi | 2016-06-11 | 381 | -1251/+1251 | |
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| * | | remove address comments | YamaArashi | 2016-06-11 | 386 | -1271/+1271 | |
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| * | | Character dict; surfing minigame; printer debug | pikalaxalt | 2016-06-11 | 3 | -17/+17 | |
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| * | | Remove unused source files | dannye | 2016-06-06 | 4 | -352/+4 | |
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| * | | Clean up white space | dannye | 2016-06-06 | 2 | -5/+5 | |
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| * | | Some work on disassembling npc movement scripts (aka informed copy/paste ↵ | pikalaxalt | 2016-05-21 | 4 | -0/+29 | |
| | | | | | | | | | from red) | |||||
| * | | Rearrange files and labels to reflect duplicated sfx in bank AUDIO_4 | pikalaxalt | 2016-05-21 | 64 | -191/+158 | |
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| * | | Fix sfx separation | pikalaxalt | 2016-05-21 | 4 | -110/+11 | |
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| * | | Unhexlify unknown music macro arguments in bank AUDIO_4 | pikalaxalt | 2016-05-21 | 63 | -684/+685 | |
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| * | | Audio bank 4 constants; space after commas in home/audio.asm | pikalaxalt | 2016-05-21 | 1 | -0/+4 | |
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| * | | Fix missing colons and missing LF at EOF | pikalaxalt | 2016-05-21 | 3 | -3/+3 | |
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| * | | Garbage data in bank AUDIO_4 replaced with static incbin | pikalaxalt | 2016-05-21 | 1 | -0/+0 | |
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| * | | Split sound effects 4 | pikalaxalt | 2016-05-21 | 67 | -1417/+1558 | |
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| * | | Add space after commas in music headers | pikalaxalt | 2016-05-20 | 7 | -765/+765 | |
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| * | | Disassemble yellow sounds | pikalaxalt | 2016-05-20 | 11 | -2012/+2967 | |
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| * | | More audio4 documentation. | luckytyphlosion | 2016-03-19 | 2 | -0/+632 | |
| | | | | | | | | | Todo: figure out how to disassemble music/sfx. | |||||
| * | | Start working on bank20 audio | luckytyphlosion | 2016-03-19 | 1 | -0/+189 | |
| | | | | | | | | | Note: Address labels aren't correct. | |||||
