index
:
pokeyellow.git
master
Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
git daemon user
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
constants.asm
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
1
-5
/
+5
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
1
-1
/
+0
2020-07-06
Use labels for HRAM and VRAM
Rangi
1
-3
/
+0
2020-07-06
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...
Rangi
1
-1
/
+1
2020-07-03
tilesets.asm -> tileset_constants.asm
Rangi
1
-1
/
+1
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-0
/
+1
2020-07-03
Reorganize constants/
Rangi
1
-5
/
+13
2016-07-31
Split macros.asm
dannye
1
-1
/
+0
2016-06-12
sync text
YamaArashi
1
-0
/
+1
2016-05-30
TX_SFX_KEY_ITEM and `mapconst` macro
pikalaxalt
1
-1
/
+0
2016-02-17
Use rgbasm -D in the makefile.
yenatch
1
-0
/
+1
2015-08-30
No more wram_constants.asm
dannye
1
-2
/
+0
2015-07-20
move event macros to separate file
YamaArashi
1
-0
/
+1
2015-07-20
enumerate events
YamaArashi
1
-0
/
+1
2014-10-17
Kill version.asm.
IIMarckus
1
-2
/
+0
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-0
/
+1
2014-05-29
VRAM constants.
yenatch
1
-0
/
+1
2014-05-23
More complete hardware constants. Rename joypad constants.
yenatch
1
-0
/
+1
2014-05-21
Use constants for the starter mons
U-Fish-PC\Daniel
1
-1
/
+1
2014-04-03
Name the tilesets and give them constants.
yenatch
1
-0
/
+2
2014-02-14
Let rgbasm handle undefined version constants.
yenatch
1
-3
/
+1
2014-01-27
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
1
-0
/
+2
2014-01-21
define music constants instead of running around with ((label-$4000)/3)
yenatch
1
-0
/
+1
2013-12-27
Credits order INCBIN and more labeling.
Marcus Huderle
1
-1
/
+2
2013-12-23
Labeled Special Effect pointers and ids.
Marcus Huderle
1
-0
/
+1
2013-12-11
Clean up constants
U-Fish-PC\Daniel
1
-181
/
+9
2013-12-11
Move slot machine constants
U-Fish-PC\Daniel
1
-2
/
+0
2013-12-11
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
1
-0
/
+2
2013-12-05
clean up remaining constants
yenatch
1
-41
/
+41
2013-12-05
split related constants into constants/
yenatch
1
-1933
/
+9
2013-12-05
split rgbasm macros into macros.asm
yenatch
1
-259
/
+1
2013-12-05
split wram/hram out of constants.asm and start using wram sections
yenatch
1
-1154
/
+1
2013-10-22
Fix blue and yellow music
U-Fish-PC\Daniel
1
-4
/
+0
2013-10-21
More bank 2 music engine and music/sfx format update
U-Fish-PC\Daniel
1
-46
/
+22
2013-10-12
All music and sfx
U-Fish-PC\Daniel
1
-114
/
+161
2013-09-16
give consistency to map names
U-Fish-PC\Daniel
1
-12
/
+12
2013-07-03
Disasm code which draws tiny party pokémon symbols in-battle.
Sanky
1
-0
/
+2
2013-05-12
Make the pic bank calculations more readable.
IIMarckus
1
-0
/
+2
2013-04-07
* add known hard-coded memory locations are labels now
Mr Wint
1
-131
/
+332
2013-03-17
* analyzed assembly related to handling sprites
Mr Wint
1
-1
/
+97
2013-03-13
* added EQU constants for mon header RAM area
Mr Wint
1
-1
/
+74
2013-03-12
formatted attack effects and use more EQUs
Mr Wint
1
-0
/
+1
2012-12-21
disasm MoveSelectionMenu
Sanky
1
-0
/
+1
2012-12-20
TrainerBattleVictory disasmed
Sanky
1
-0
/
+1
2012-07-03
Palette $0C is the Town Map palette.
IIMarckus
1
-1
/
+1
2012-03-21
CalculateDamage routine from smkdan added.
stag019
1
-6
/
+8
2012-03-19
Expand hidden coin functions.
IIMarckus
1
-1
/
+0
2012-03-15
Add map header for Route 15 gatehouse 2F.
IIMarckus
1
-4
/
+9
2012-03-07
Pokemon overworld sprites
stag019
1
-0
/
+18
2012-03-07
Redfining predefs using macros: PREDEF and PREDEF_JUMP.
Sanky
1
-0
/
+11
[next]