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* Verify data table and name list sizes with assertion macrosRangi2021-03-251-5/+5
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-311-1/+0
* Use labels for HRAM and VRAMRangi2020-07-061-3/+0
* add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...Rangi2020-07-061-1/+1
* tilesets.asm -> tileset_constants.asmRangi2020-07-031-1/+1
* Organize macros/ like pokecrystalRangi2020-07-031-0/+1
* Reorganize constants/Rangi2020-07-031-5/+13
* Split macros.asmdannye2016-07-311-1/+0
* sync textYamaArashi2016-06-121-0/+1
* TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt2016-05-301-1/+0
* Use rgbasm -D in the makefile.yenatch2016-02-171-0/+1
* No more wram_constants.asmdannye2015-08-301-2/+0
* move event macros to separate fileYamaArashi2015-07-201-0/+1
* enumerate eventsYamaArashi2015-07-201-0/+1
* Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus2014-10-201-0/+1
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| * Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-0/+1
* | Kill version.asm.IIMarckus2014-10-171-2/+0
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* VRAM constants.yenatch2014-05-291-0/+1
* More complete hardware constants. Rename joypad constants.yenatch2014-05-231-0/+1
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-1/+1
* Name the tilesets and give them constants.yenatch2014-04-031-0/+2
* Let rgbasm handle undefined version constants.yenatch2014-02-141-3/+1
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-0/+2
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+1
* Credits order INCBIN and more labeling.Marcus Huderle2013-12-271-1/+2
* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-231-0/+1
* Clean up constantsU-Fish-PC\Daniel2013-12-111-181/+9
* Move slot machine constantsU-Fish-PC\Daniel2013-12-111-2/+0
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-111-0/+2
* clean up remaining constantsyenatch2013-12-051-41/+41
* split related constants into constants/yenatch2013-12-051-1933/+9
* split rgbasm macros into macros.asmyenatch2013-12-051-259/+1
* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-051-1154/+1
* Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus2013-11-011-0/+2
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| * Merge remote-tracking branch 'kanzure/master' into mergetasticSanky2013-10-211-123/+496
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| * | Disasm code which draws tiny party pokémon symbols in-battle.Sanky2013-07-031-0/+2
* | | Fix blue and yellow musicU-Fish-PC\Daniel2013-10-221-4/+0
* | | More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel2013-10-211-46/+22
* | | All music and sfxU-Fish-PC\Daniel2013-10-121-114/+161
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* | give consistency to map namesU-Fish-PC\Daniel2013-09-161-12/+12
* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-131-0/+2
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| * disasm MoveSelectionMenuSanky2012-12-211-0/+1
| * TrainerBattleVictory disasmedSanky2012-12-201-0/+1
* | Make the pic bank calculations more readable.IIMarckus2013-05-121-0/+2
* | * add known hard-coded memory locations are labels nowMr Wint2013-04-071-131/+332
* | * analyzed assembly related to handling spritesMr Wint2013-03-171-1/+97
* | * added EQU constants for mon header RAM areaMr Wint2013-03-131-1/+74
* | formatted attack effects and use more EQUsMr Wint2013-03-121-0/+1
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* Palette $0C is the Town Map palette.IIMarckus2012-07-031-1/+1
* CalculateDamage routine from smkdan added.stag0192012-03-211-6/+8