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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants.asm
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Author
Age
Files
Lines
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
1
-5
/
+5
*
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
1
-1
/
+0
*
Use labels for HRAM and VRAM
Rangi
2020-07-06
1
-3
/
+0
*
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...
Rangi
2020-07-06
1
-1
/
+1
*
tilesets.asm -> tileset_constants.asm
Rangi
2020-07-03
1
-1
/
+1
*
Organize macros/ like pokecrystal
Rangi
2020-07-03
1
-0
/
+1
*
Reorganize constants/
Rangi
2020-07-03
1
-5
/
+13
*
Split macros.asm
dannye
2016-07-31
1
-1
/
+0
*
sync text
YamaArashi
2016-06-12
1
-0
/
+1
*
TX_SFX_KEY_ITEM and `mapconst` macro
pikalaxalt
2016-05-30
1
-1
/
+0
*
Use rgbasm -D in the makefile.
yenatch
2016-02-17
1
-0
/
+1
*
No more wram_constants.asm
dannye
2015-08-30
1
-2
/
+0
*
move event macros to separate file
YamaArashi
2015-07-20
1
-0
/
+1
*
enumerate events
YamaArashi
2015-07-20
1
-0
/
+1
*
Merge branch 'master' of https://github.com/dannye/pokered
IIMarckus
2014-10-20
1
-0
/
+1
|
\
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*
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
2014-09-25
1
-0
/
+1
*
|
Kill version.asm.
IIMarckus
2014-10-17
1
-2
/
+0
|
/
*
VRAM constants.
yenatch
2014-05-29
1
-0
/
+1
*
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
1
-0
/
+1
*
Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-21
1
-1
/
+1
*
Name the tilesets and give them constants.
yenatch
2014-04-03
1
-0
/
+2
*
Let rgbasm handle undefined version constants.
yenatch
2014-02-14
1
-3
/
+1
*
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
2014-01-27
1
-0
/
+2
*
define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
1
-0
/
+1
*
Credits order INCBIN and more labeling.
Marcus Huderle
2013-12-27
1
-1
/
+2
*
Labeled Special Effect pointers and ids.
Marcus Huderle
2013-12-23
1
-0
/
+1
*
Clean up constants
U-Fish-PC\Daniel
2013-12-11
1
-181
/
+9
*
Move slot machine constants
U-Fish-PC\Daniel
2013-12-11
1
-2
/
+0
*
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
2013-12-11
1
-0
/
+2
*
clean up remaining constants
yenatch
2013-12-05
1
-41
/
+41
*
split related constants into constants/
yenatch
2013-12-05
1
-1933
/
+9
*
split rgbasm macros into macros.asm
yenatch
2013-12-05
1
-259
/
+1
*
split wram/hram out of constants.asm and start using wram sections
yenatch
2013-12-05
1
-1154
/
+1
*
Merge branch 'master' of https://github.com/Sanky/pokered
IIMarckus
2013-11-01
1
-0
/
+2
|
\
|
*
Merge remote-tracking branch 'kanzure/master' into mergetastic
Sanky
2013-10-21
1
-123
/
+496
|
|
\
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*
|
Disasm code which draws tiny party pokémon symbols in-battle.
Sanky
2013-07-03
1
-0
/
+2
*
|
|
Fix blue and yellow music
U-Fish-PC\Daniel
2013-10-22
1
-4
/
+0
*
|
|
More bank 2 music engine and music/sfx format update
U-Fish-PC\Daniel
2013-10-21
1
-46
/
+22
*
|
|
All music and sfx
U-Fish-PC\Daniel
2013-10-12
1
-114
/
+161
|
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/
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/
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*
|
give consistency to map names
U-Fish-PC\Daniel
2013-09-16
1
-12
/
+12
*
|
Merge https://bitbucket.org/sanky/pokered
IIMarckus
2013-05-13
1
-0
/
+2
|
\
|
|
*
disasm MoveSelectionMenu
Sanky
2012-12-21
1
-0
/
+1
|
*
TrainerBattleVictory disasmed
Sanky
2012-12-20
1
-0
/
+1
*
|
Make the pic bank calculations more readable.
IIMarckus
2013-05-12
1
-0
/
+2
*
|
* add known hard-coded memory locations are labels now
Mr Wint
2013-04-07
1
-131
/
+332
*
|
* analyzed assembly related to handling sprites
Mr Wint
2013-03-17
1
-1
/
+97
*
|
* added EQU constants for mon header RAM area
Mr Wint
2013-03-13
1
-1
/
+74
*
|
formatted attack effects and use more EQUs
Mr Wint
2013-03-12
1
-0
/
+1
|
/
*
Palette $0C is the Town Map palette.
IIMarckus
2012-07-03
1
-1
/
+1
*
CalculateDamage routine from smkdan added.
stag019
2012-03-21
1
-6
/
+8
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