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2013-09-16give consistency to map namesU-Fish-PC\Daniel1-12/+12
2013-07-03Disasm code which draws tiny party pokémon symbols in-battle.Sanky1-0/+2
2013-05-12Make the pic bank calculations more readable.IIMarckus1-0/+2
2013-04-07* add known hard-coded memory locations are labels nowMr Wint1-131/+332
2013-03-17* analyzed assembly related to handling spritesMr Wint1-1/+97
2013-03-13* added EQU constants for mon header RAM areaMr Wint1-1/+74
2013-03-12formatted attack effects and use more EQUsMr Wint1-0/+1
2012-12-21disasm MoveSelectionMenuSanky1-0/+1
2012-12-20TrainerBattleVictory disasmedSanky1-0/+1
2012-07-03Palette $0C is the Town Map palette.IIMarckus1-1/+1
2012-03-21CalculateDamage routine from smkdan added.stag0191-6/+8
2012-03-19Expand hidden coin functions.IIMarckus1-1/+0
2012-03-15Add map header for Route 15 gatehouse 2F.IIMarckus1-4/+9
2012-03-07Pokemon overworld spritesstag0191-0/+18
2012-03-07Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky1-0/+11
2012-02-20disasm of map sprite tile pattern loading code plus misc stuffYamaArashi1-0/+4
2012-02-19disasm of remaining use item functionsYamaArashi1-0/+3
2012-02-16fix battle status constant typoYamaArashi1-1/+1
2012-02-14more status ailment constantsBryan Bishop1-2/+5
2012-02-12disasm of options menuYamaArashi1-0/+12
2012-02-10disasm of pokemon menu functionYamaArashi1-0/+2
2012-02-06corrected the name of a constant to reflect its wider usesYamaArashi1-1/+1
2012-02-06added some constantsYamaArashi1-0/+10
2012-02-05disasm of code used in item menus and other menusYamaArashi1-0/+9
2012-02-04disasm of number printing functions and other minor changesYamaArashi1-0/+6
2012-02-03disasm of misc functionsYamaArashi1-2/+2
2012-02-01disasm of more battle animation codeYamaArashi1-1/+2
2012-01-31disasm of some battle animation codeYamaArashi1-0/+38
2012-01-26add V-blank handler and some associated functions, replace some addresses wit...YamaArashi1-2/+77
2012-01-26diasm of some bank 0 code (mostly menu related)YamaArashi1-0/+31
2012-01-24some bank 0 codeYamaArashi1-0/+5
2012-01-24added some comments and added multiply/divide constantsYamaArashi1-0/+12
2012-01-24more battle code disassembledYamaArashi1-0/+13
2012-01-24more battle codeYamaArashi1-0/+8
2012-01-24disasm more battle codeYamaArashi1-0/+92
2012-01-23disasm of some battle codeYamaArashi1-4/+11
2012-01-23move missed constantYamaArashi1-0/+2
2012-01-23added battle-related constantsYamaArashi1-3/+57
2012-01-23$039e -> HandleMidJumpBryan Bishop1-0/+2
2012-01-23updated changes in repoKuroiIeWa5Da1-4/+14
2012-01-21replaced $3e2e with GiveItem in some textsBryan Bishop1-0/+2
2012-01-21Disassembled Music Data for PokeHealed Chnl2, cleaned up music data a bitKuroiIeWa5Da1-0/+6
2012-01-20Experimental change for actual music dataKuroiIeWa5Da1-0/+130
2012-01-20these are for map scripts, not booleansBryan Bishop1-11/+0
2012-01-20fix some constants, add some event constantsBryan Bishop1-11/+32
2012-01-20Finished Celedon & Cinnabar Island in bank 2KuroiIeWa5Da1-1/+1
2012-01-19switch to W_BAGITEM01QTY formatBryan Bishop1-142/+142
2012-01-19player id, money, and coinsBryan Bishop1-0/+12
2012-01-19Adding party Pokémon constantsSanky1-0/+208
2012-01-19RAM locations for play time (hours, minutes)Bryan Bishop1-0/+5