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* Name the tilesets and give them constants.yenatch2014-04-031-0/+2
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* Let rgbasm handle undefined version constants.yenatch2014-02-141-3/+1
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* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-0/+2
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+1
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* Credits order INCBIN and more labeling.Marcus Huderle2013-12-271-1/+2
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* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-231-0/+1
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* Clean up constantsU-Fish-PC\Daniel2013-12-111-181/+9
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* Move slot machine constantsU-Fish-PC\Daniel2013-12-111-2/+0
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* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-111-0/+2
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* clean up remaining constantsyenatch2013-12-051-41/+41
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* split related constants into constants/yenatch2013-12-051-1933/+9
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* split rgbasm macros into macros.asmyenatch2013-12-051-259/+1
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* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-051-1154/+1
| | | | also inadvertently labeling some hard addresses
* Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus2013-11-011-0/+2
|\ | | | | | | | | Conflicts: main.asm
| * Merge remote-tracking branch 'kanzure/master' into mergetasticSanky2013-10-211-123/+496
| |\ | | | | | | | | | | | | Conflicts: main.asm
| * | Disasm code which draws tiny party pokémon symbols in-battle.Sanky2013-07-031-0/+2
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* | | Fix blue and yellow musicU-Fish-PC\Daniel2013-10-221-4/+0
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* | | More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel2013-10-211-46/+22
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* | | All music and sfxU-Fish-PC\Daniel2013-10-121-114/+161
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* | give consistency to map namesU-Fish-PC\Daniel2013-09-161-12/+12
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* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-131-0/+2
|\| | | | | | | | | Conflicts: main.asm
| * disasm MoveSelectionMenuSanky2012-12-211-0/+1
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| * TrainerBattleVictory disasmedSanky2012-12-201-0/+1
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* | Make the pic bank calculations more readable.IIMarckus2013-05-121-0/+2
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* | * add known hard-coded memory locations are labels nowMr Wint2013-04-071-131/+332
| | | | | | | | | | | | * all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis
* | * analyzed assembly related to handling spritesMr Wint2013-03-171-1/+97
| | | | | | | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
* | * added EQU constants for mon header RAM areaMr Wint2013-03-131-1/+74
| | | | | | | | | | | | * analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures
* | formatted attack effects and use more EQUsMr Wint2013-03-121-0/+1
|/ | | | automatically extracted and included a bunch of assembly
* Palette $0C is the Town Map palette.IIMarckus2012-07-031-1/+1
| | | | | | | Noticed by Danni-E 33. hg-commit-id: 93a11989d9db
* CalculateDamage routine from smkdan added.stag0192012-03-211-6/+8
| | | | | hg-commit-id: 8387b4581cce
* Expand hidden coin functions.IIMarckus2012-03-191-1/+0
| | | | | hg-commit-id: 279322aa8573
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-151-4/+9
| | | | | hg-commit-id: 673b27059da9
* Pokemon overworld spritesstag0192012-03-071-0/+18
| | | | | hg-commit-id: a810d29962df
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-071-0/+11
| | | | | hg-commit-id: 80a61a3816bc
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-201-0/+4
| | | | | hg-commit-id: 58a62ff918a5
* disasm of remaining use item functionsYamaArashi2012-02-191-0/+3
| | | | | hg-commit-id: 64f7280ebd2d
* fix battle status constant typoYamaArashi2012-02-161-1/+1
| | | | | hg-commit-id: 9cdee02d79c4
* more status ailment constantsBryan Bishop2012-02-141-2/+5
| | | | | hg-commit-id: fdf8b3f10a40
* disasm of options menuYamaArashi2012-02-121-0/+12
| | | | | hg-commit-id: 9122bf61b409
* disasm of pokemon menu functionYamaArashi2012-02-101-0/+2
| | | | | hg-commit-id: 47d36266a0ae
* corrected the name of a constant to reflect its wider usesYamaArashi2012-02-061-1/+1
| | | | | | | FLOORLISTMENU -> SPECIALLISTMENU hg-commit-id: 9e26d6eac4ff
* added some constantsYamaArashi2012-02-061-0/+10
| | | | | hg-commit-id: 66878ceb09e7
* disasm of code used in item menus and other menusYamaArashi2012-02-051-0/+9
| | | | | hg-commit-id: 0b9e11ad6c0f
* disasm of number printing functions and other minor changesYamaArashi2012-02-041-0/+6
| | | | | hg-commit-id: ca84e561db2c
* disasm of misc functionsYamaArashi2012-02-031-2/+2
| | | | | hg-commit-id: 774697dc5134
* disasm of more battle animation codeYamaArashi2012-02-011-1/+2
| | | | | hg-commit-id: ddca5fa6dbad
* disasm of some battle animation codeYamaArashi2012-01-311-0/+38
| | | | | hg-commit-id: 5c2a07265f14
* add V-blank handler and some associated functions, replace some addresses ↵YamaArashi2012-01-261-2/+77
| | | | | | | with labels, fix rWX and rWY hg-commit-id: 2eaa734dd9dd
* diasm of some bank 0 code (mostly menu related)YamaArashi2012-01-261-0/+31
| | | | | hg-commit-id: f22d2b2ca017
* some bank 0 codeYamaArashi2012-01-241-0/+5
| | | | | hg-commit-id: 421af1f998f5