aboutsummaryrefslogtreecommitdiffstats
path: root/constants.asm (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Require rgbds 0.6.0Rangi2022-10-021-38/+0
|
* Add constants and table macros for the map sprite sets (#392)Rangi2022-09-241-0/+1
| | | Fixes #391
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-5/+5
| | | | Fixes #312
* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-311-1/+0
| | | | like the starters)
* Use labels for HRAM and VRAMRangi2020-07-061-3/+0
|
* add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi2020-07-061-1/+1
| | | | repeating the move names twice
* tilesets.asm -> tileset_constants.asmRangi2020-07-031-1/+1
|
* Organize macros/ like pokecrystalRangi2020-07-031-0/+1
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Reorganize constants/Rangi2020-07-031-5/+13
| | | | To do: add comments associating constants with data and code
* Split macros.asmdannye2016-07-311-1/+0
|
* sync textYamaArashi2016-06-121-0/+1
|
* TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt2016-05-301-1/+0
|
* Use rgbasm -D in the makefile.yenatch2016-02-171-0/+1
|
* No more wram_constants.asmdannye2015-08-301-2/+0
| | | | unfortunately, this means manually declaring the wEnemyMon1 party struct
* move event macros to separate fileYamaArashi2015-07-201-0/+1
|
* enumerate eventsYamaArashi2015-07-201-0/+1
|
* Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus2014-10-201-0/+1
|\
| * Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-0/+1
| | | | | | | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* | Kill version.asm.IIMarckus2014-10-171-2/+0
|/
* VRAM constants.yenatch2014-05-291-0/+1
|
* More complete hardware constants. Rename joypad constants.yenatch2014-05-231-0/+1
|
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-211-1/+1
|
* Name the tilesets and give them constants.yenatch2014-04-031-0/+2
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* Let rgbasm handle undefined version constants.yenatch2014-02-141-3/+1
|
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-271-0/+2
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-211-0/+1
|
* Credits order INCBIN and more labeling.Marcus Huderle2013-12-271-1/+2
|
* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-231-0/+1
|
* Clean up constantsU-Fish-PC\Daniel2013-12-111-181/+9
|
* Move slot machine constantsU-Fish-PC\Daniel2013-12-111-2/+0
|
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-111-0/+2
|
* clean up remaining constantsyenatch2013-12-051-41/+41
|
* split related constants into constants/yenatch2013-12-051-1933/+9
|
* split rgbasm macros into macros.asmyenatch2013-12-051-259/+1
|
* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-051-1154/+1
| | | | also inadvertently labeling some hard addresses
* Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus2013-11-011-0/+2
|\ | | | | | | | | Conflicts: main.asm
| * Merge remote-tracking branch 'kanzure/master' into mergetasticSanky2013-10-211-123/+496
| |\ | | | | | | | | | | | | Conflicts: main.asm
| * | Disasm code which draws tiny party pokémon symbols in-battle.Sanky2013-07-031-0/+2
| | |
* | | Fix blue and yellow musicU-Fish-PC\Daniel2013-10-221-4/+0
| | |
* | | More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel2013-10-211-46/+22
| | |
* | | All music and sfxU-Fish-PC\Daniel2013-10-121-114/+161
| |/ |/|
* | give consistency to map namesU-Fish-PC\Daniel2013-09-161-12/+12
| |
* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-131-0/+2
|\| | | | | | | | | Conflicts: main.asm
| * disasm MoveSelectionMenuSanky2012-12-211-0/+1
| |
| * TrainerBattleVictory disasmedSanky2012-12-201-0/+1
| |
* | Make the pic bank calculations more readable.IIMarckus2013-05-121-0/+2
| |
* | * add known hard-coded memory locations are labels nowMr Wint2013-04-071-131/+332
| | | | | | | | | | | | * all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis
* | * analyzed assembly related to handling spritesMr Wint2013-03-171-1/+97
| | | | | | | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
* | * added EQU constants for mon header RAM areaMr Wint2013-03-131-1/+74
| | | | | | | | | | | | * analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures
* | formatted attack effects and use more EQUsMr Wint2013-03-121-0/+1
|/ | | | automatically extracted and included a bunch of assembly