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path: root/constants.asm (follow)
Commit message (Expand)AuthorAge
* move event macros to separate fileYamaArashi2015-07-20
* enumerate eventsYamaArashi2015-07-20
* Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus2014-10-20
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| * Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-25
* | Kill version.asm.IIMarckus2014-10-17
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* VRAM constants.yenatch2014-05-29
* More complete hardware constants. Rename joypad constants.yenatch2014-05-23
* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
* Name the tilesets and give them constants.yenatch2014-04-03
* Let rgbasm handle undefined version constants.yenatch2014-02-14
* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-27
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-21
* Credits order INCBIN and more labeling.Marcus Huderle2013-12-27
* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-23
* Clean up constantsU-Fish-PC\Daniel2013-12-11
* Move slot machine constantsU-Fish-PC\Daniel2013-12-11
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-11
* clean up remaining constantsyenatch2013-12-05
* split related constants into constants/yenatch2013-12-05
* split rgbasm macros into macros.asmyenatch2013-12-05
* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-05
* Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus2013-11-01
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| * Merge remote-tracking branch 'kanzure/master' into mergetasticSanky2013-10-21
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| * | Disasm code which draws tiny party pokémon symbols in-battle.Sanky2013-07-03
* | | Fix blue and yellow musicU-Fish-PC\Daniel2013-10-22
* | | More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel2013-10-21
* | | All music and sfxU-Fish-PC\Daniel2013-10-12
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* | give consistency to map namesU-Fish-PC\Daniel2013-09-16
* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-13
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| * disasm MoveSelectionMenuSanky2012-12-21
| * TrainerBattleVictory disasmedSanky2012-12-20
* | Make the pic bank calculations more readable.IIMarckus2013-05-12
* | * add known hard-coded memory locations are labels nowMr Wint2013-04-07
* | * analyzed assembly related to handling spritesMr Wint2013-03-17
* | * added EQU constants for mon header RAM areaMr Wint2013-03-13
* | formatted attack effects and use more EQUsMr Wint2013-03-12
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* Palette $0C is the Town Map palette.IIMarckus2012-07-03
* CalculateDamage routine from smkdan added.stag0192012-03-21
* Expand hidden coin functions.IIMarckus2012-03-19
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-15
* Pokemon overworld spritesstag0192012-03-07
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-07
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-20
* disasm of remaining use item functionsYamaArashi2012-02-19
* fix battle status constant typoYamaArashi2012-02-16
* more status ailment constantsBryan Bishop2012-02-14
* disasm of options menuYamaArashi2012-02-12
* disasm of pokemon menu functionYamaArashi2012-02-10
* corrected the name of a constant to reflect its wider usesYamaArashi2012-02-06
* added some constantsYamaArashi2012-02-06