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* Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-131-0/+2
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| * disasm MoveSelectionMenuSanky2012-12-211-0/+1
| * TrainerBattleVictory disasmedSanky2012-12-201-0/+1
* | Make the pic bank calculations more readable.IIMarckus2013-05-121-0/+2
* | * add known hard-coded memory locations are labels nowMr Wint2013-04-071-131/+332
* | * analyzed assembly related to handling spritesMr Wint2013-03-171-1/+97
* | * added EQU constants for mon header RAM areaMr Wint2013-03-131-1/+74
* | formatted attack effects and use more EQUsMr Wint2013-03-121-0/+1
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* Palette $0C is the Town Map palette.IIMarckus2012-07-031-1/+1
* CalculateDamage routine from smkdan added.stag0192012-03-211-6/+8
* Expand hidden coin functions.IIMarckus2012-03-191-1/+0
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-151-4/+9
* Pokemon overworld spritesstag0192012-03-071-0/+18
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-071-0/+11
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-201-0/+4
* disasm of remaining use item functionsYamaArashi2012-02-191-0/+3
* fix battle status constant typoYamaArashi2012-02-161-1/+1
* more status ailment constantsBryan Bishop2012-02-141-2/+5
* disasm of options menuYamaArashi2012-02-121-0/+12
* disasm of pokemon menu functionYamaArashi2012-02-101-0/+2
* corrected the name of a constant to reflect its wider usesYamaArashi2012-02-061-1/+1
* added some constantsYamaArashi2012-02-061-0/+10
* disasm of code used in item menus and other menusYamaArashi2012-02-051-0/+9
* disasm of number printing functions and other minor changesYamaArashi2012-02-041-0/+6
* disasm of misc functionsYamaArashi2012-02-031-2/+2
* disasm of more battle animation codeYamaArashi2012-02-011-1/+2
* disasm of some battle animation codeYamaArashi2012-01-311-0/+38
* add V-blank handler and some associated functions, replace some addresses wit...YamaArashi2012-01-261-2/+77
* diasm of some bank 0 code (mostly menu related)YamaArashi2012-01-261-0/+31
* some bank 0 codeYamaArashi2012-01-241-0/+5
* added some comments and added multiply/divide constantsYamaArashi2012-01-241-0/+12
* more battle code disassembledYamaArashi2012-01-241-0/+13
* more battle codeYamaArashi2012-01-241-0/+8
* disasm more battle codeYamaArashi2012-01-241-0/+92
* disasm of some battle codeYamaArashi2012-01-231-4/+11
* move missed constantYamaArashi2012-01-231-0/+2
* added battle-related constantsYamaArashi2012-01-231-3/+57
* $039e -> HandleMidJumpBryan Bishop2012-01-231-0/+2
* updated changes in repoKuroiIeWa5Da2012-01-231-4/+14
* Disassembled Music Data for PokeHealed Chnl2, cleaned up music data a bitKuroiIeWa5Da2012-01-211-0/+6
* kanzure mergeKuroiIeWa5Da2012-01-201-11/+0
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| * these are for map scripts, not booleansBryan Bishop2012-01-201-11/+0
* | Experimental change for actual music dataKuroiIeWa5Da2012-01-201-0/+130
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* fix some constants, add some event constantsBryan Bishop2012-01-201-11/+32
* Finished Celedon & Cinnabar Island in bank 2KuroiIeWa5Da2012-01-201-1/+1
* switch to W_BAGITEM01QTY formatBryan Bishop2012-01-191-142/+142
* Merge in Sanky/pokered (W_PARTYMON stuff)Bryan Bishop2012-01-191-0/+208
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| * Merge.Sanky2012-01-191-0/+208
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| | * Adding party Pokémon constantsSanky2012-01-191-0/+208
* | | player id, money, and coinsBryan Bishop2012-01-191-0/+12