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* Add more map name constants.IIMarckus2012-01-03
* Add macro for 'Event Displacement' and 'Fly-Warp' formula.Sawakita2012-01-04
* $FFF3 checks whose turn it is.IIMarckus2011-12-29
* Add status checks + text.IIMarckus2011-12-29
* Add the tail end of some battle code.IIMarckus2011-12-29
* Cleanup, and added new RAM variables (and changed some others).IIMarckus2011-12-27
* Disassemble some name lists logic.IIMarckus2011-12-27
* Expand some already‐referenced text.IIMarckus2011-12-27
* Remove TX_NULL; it is obsoleted by db "@"IIMarckus2011-12-26
* Fix (hopefully) unicode mis-behaviour.Sawakita2011-12-27
* Fix small encoding error (unicode).Sawakita2011-12-27
* Add status ailments masks (FRZ, SLP).Sawakita2011-12-27
* Add title screen monsters from Green and Blue as well.IIMarckus2011-12-15
* Poké Ball animation code cleanup.IIMarckus2011-12-15
* Add random number generation functions.IIMarckus2011-12-12
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-12
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-14
* Add Blue’s house map.IIMarckus2011-11-14
* Add constants for direction of connections.IIMarckus2011-11-13
* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-30
* Basic attack animation functions.IIMarckus2011-04-11
* Add attack characteristics data.IIMarckus2011-04-10
* Use human-readable names instead of memory addresses.IIMarckus2011-04-09
* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-19
* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-27
* Add map ID constantsIIMarckus2010-12-26
* Add tileset headers (thx Sawakita)IIMarckus2010-12-20
* create a new macro to make byte–word pairs more readableIIMarckus2010-11-19
* split constants into their own fileIIMarckus2010-11-12