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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants.asm
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Age
*
Add more map name constants.
IIMarckus
2012-01-03
*
Add macro for 'Event Displacement' and 'Fly-Warp' formula.
Sawakita
2012-01-04
*
$FFF3 checks whose turn it is.
IIMarckus
2011-12-29
*
Add status checks + text.
IIMarckus
2011-12-29
*
Add the tail end of some battle code.
IIMarckus
2011-12-29
*
Cleanup, and added new RAM variables (and changed some others).
IIMarckus
2011-12-27
*
Disassemble some name lists logic.
IIMarckus
2011-12-27
*
Expand some already‐referenced text.
IIMarckus
2011-12-27
*
Remove TX_NULL; it is obsoleted by db "@"
IIMarckus
2011-12-26
*
Fix (hopefully) unicode mis-behaviour.
Sawakita
2011-12-27
*
Fix small encoding error (unicode).
Sawakita
2011-12-27
*
Add status ailments masks (FRZ, SLP).
Sawakita
2011-12-27
*
Add title screen monsters from Green and Blue as well.
IIMarckus
2011-12-15
*
Poké Ball animation code cleanup.
IIMarckus
2011-12-15
*
Add random number generation functions.
IIMarckus
2011-12-12
*
Document the byte before a trainer’s AI pointer.
IIMarckus
2011-12-12
*
Minor clarifications in Pallet Town scripts.
IIMarckus
2011-11-14
*
Add Blue’s house map.
IIMarckus
2011-11-14
*
Add constants for direction of connections.
IIMarckus
2011-11-13
*
First part of save file interpretation functions, thx Sawakita.
IIMarckus
2011-05-30
*
Basic attack animation functions.
IIMarckus
2011-04-11
*
Add attack characteristics data.
IIMarckus
2011-04-10
*
Use human-readable names instead of memory addresses.
IIMarckus
2011-04-09
*
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
2011-02-19
*
Add town map locations. Thanks once again to Sawakita.
IIMarckus
2010-12-27
*
Add map ID constants
IIMarckus
2010-12-26
*
Add tileset headers (thx Sawakita)
IIMarckus
2010-12-20
*
create a new macro to make byte–word pairs more readable
IIMarckus
2010-11-19
*
split constants into their own file
IIMarckus
2010-11-12