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* Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus2014-10-20
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| * Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-25
| | | | | | | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* | Kill version.asm.IIMarckus2014-10-17
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* VRAM constants.yenatch2014-05-29
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* More complete hardware constants. Rename joypad constants.yenatch2014-05-23
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
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* Name the tilesets and give them constants.yenatch2014-04-03
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* Let rgbasm handle undefined version constants.yenatch2014-02-14
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* Split wram.asm from poke{red,blue}.o into wram.oyenatch2014-01-27
| | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
* define music constants instead of running around with ((label-$4000)/3)yenatch2014-01-21
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* Credits order INCBIN and more labeling.Marcus Huderle2013-12-27
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* Labeled Special Effect pointers and ids.Marcus Huderle2013-12-23
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* Clean up constantsU-Fish-PC\Daniel2013-12-11
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* Move slot machine constantsU-Fish-PC\Daniel2013-12-11
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* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-11
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* clean up remaining constantsyenatch2013-12-05
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* split related constants into constants/yenatch2013-12-05
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* split rgbasm macros into macros.asmyenatch2013-12-05
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* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-05
| | | | also inadvertently labeling some hard addresses
* Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus2013-11-01
|\ | | | | | | | | Conflicts: main.asm
| * Merge remote-tracking branch 'kanzure/master' into mergetasticSanky2013-10-21
| |\ | | | | | | | | | | | | Conflicts: main.asm
| * | Disasm code which draws tiny party pokémon symbols in-battle.Sanky2013-07-03
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* | | Fix blue and yellow musicU-Fish-PC\Daniel2013-10-22
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* | | More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel2013-10-21
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* | | All music and sfxU-Fish-PC\Daniel2013-10-12
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* | give consistency to map namesU-Fish-PC\Daniel2013-09-16
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* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-13
|\| | | | | | | | | Conflicts: main.asm
| * disasm MoveSelectionMenuSanky2012-12-21
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| * TrainerBattleVictory disasmedSanky2012-12-20
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* | Make the pic bank calculations more readable.IIMarckus2013-05-12
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* | * add known hard-coded memory locations are labels nowMr Wint2013-04-07
| | | | | | | | | | | | * all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis
* | * analyzed assembly related to handling spritesMr Wint2013-03-17
| | | | | | | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
* | * added EQU constants for mon header RAM areaMr Wint2013-03-13
| | | | | | | | | | | | * analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures
* | formatted attack effects and use more EQUsMr Wint2013-03-12
|/ | | | automatically extracted and included a bunch of assembly
* Palette $0C is the Town Map palette.IIMarckus2012-07-03
| | | | | | | Noticed by Danni-E 33. hg-commit-id: 93a11989d9db
* CalculateDamage routine from smkdan added.stag0192012-03-21
| | | | | hg-commit-id: 8387b4581cce
* Expand hidden coin functions.IIMarckus2012-03-19
| | | | | hg-commit-id: 279322aa8573
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-15
| | | | | hg-commit-id: 673b27059da9
* Pokemon overworld spritesstag0192012-03-07
| | | | | hg-commit-id: a810d29962df
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-07
| | | | | hg-commit-id: 80a61a3816bc
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-20
| | | | | hg-commit-id: 58a62ff918a5
* disasm of remaining use item functionsYamaArashi2012-02-19
| | | | | hg-commit-id: 64f7280ebd2d
* fix battle status constant typoYamaArashi2012-02-16
| | | | | hg-commit-id: 9cdee02d79c4
* more status ailment constantsBryan Bishop2012-02-14
| | | | | hg-commit-id: fdf8b3f10a40
* disasm of options menuYamaArashi2012-02-12
| | | | | hg-commit-id: 9122bf61b409
* disasm of pokemon menu functionYamaArashi2012-02-10
| | | | | hg-commit-id: 47d36266a0ae
* corrected the name of a constant to reflect its wider usesYamaArashi2012-02-06
| | | | | | | FLOORLISTMENU -> SPECIALLISTMENU hg-commit-id: 9e26d6eac4ff
* added some constantsYamaArashi2012-02-06
| | | | | hg-commit-id: 66878ceb09e7
* disasm of code used in item menus and other menusYamaArashi2012-02-05
| | | | | hg-commit-id: 0b9e11ad6c0f
* disasm of number printing functions and other minor changesYamaArashi2012-02-04
| | | | | hg-commit-id: ca84e561db2c