| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Merge branch 'master' of https://github.com/dannye/pokered | IIMarckus | 2014-10-20 |
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| | * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 |
| | | | | | | | | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||
| * | | Kill version.asm. | IIMarckus | 2014-10-17 |
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| * | VRAM constants. | yenatch | 2014-05-29 |
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| * | More complete hardware constants. Rename joypad constants. | yenatch | 2014-05-23 |
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| * | Use constants for the starter mons | U-Fish-PC\Daniel | 2014-05-21 |
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| * | Name the tilesets and give them constants. | yenatch | 2014-04-03 |
| | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||
| * | Let rgbasm handle undefined version constants. | yenatch | 2014-02-14 |
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| * | Split wram.asm from poke{red,blue}.o into wram.o | yenatch | 2014-01-27 |
| | | | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm. | ||
| * | define music constants instead of running around with ((label-$4000)/3) | yenatch | 2014-01-21 |
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| * | Credits order INCBIN and more labeling. | Marcus Huderle | 2013-12-27 |
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| * | Labeled Special Effect pointers and ids. | Marcus Huderle | 2013-12-23 |
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| * | Clean up constants | U-Fish-PC\Daniel | 2013-12-11 |
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| * | Move slot machine constants | U-Fish-PC\Daniel | 2013-12-11 |
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| * | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | 2013-12-11 |
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| * | clean up remaining constants | yenatch | 2013-12-05 |
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| * | split related constants into constants/ | yenatch | 2013-12-05 |
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| * | split rgbasm macros into macros.asm | yenatch | 2013-12-05 |
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| * | split wram/hram out of constants.asm and start using wram sections | yenatch | 2013-12-05 |
| | | | | | also inadvertently labeling some hard addresses | ||
| * | Merge branch 'master' of https://github.com/Sanky/pokered | IIMarckus | 2013-11-01 |
| |\ | | | | | | | | | Conflicts: main.asm | ||
| | * | Merge remote-tracking branch 'kanzure/master' into mergetastic | Sanky | 2013-10-21 |
| | |\ | | | | | | | | | | | | | Conflicts: main.asm | ||
| | * | | Disasm code which draws tiny party pokémon symbols in-battle. | Sanky | 2013-07-03 |
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| * | | | Fix blue and yellow music | U-Fish-PC\Daniel | 2013-10-22 |
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| * | | | More bank 2 music engine and music/sfx format update | U-Fish-PC\Daniel | 2013-10-21 |
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| * | | | All music and sfx | U-Fish-PC\Daniel | 2013-10-12 |
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| * | | give consistency to map names | U-Fish-PC\Daniel | 2013-09-16 |
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| * | | Merge https://bitbucket.org/sanky/pokered | IIMarckus | 2013-05-13 |
| |\| | | | | | | | | | Conflicts: main.asm | ||
| | * | disasm MoveSelectionMenu | Sanky | 2012-12-21 |
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| | * | TrainerBattleVictory disasmed | Sanky | 2012-12-20 |
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| * | | Make the pic bank calculations more readable. | IIMarckus | 2013-05-12 |
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| * | | * add known hard-coded memory locations are labels now | Mr Wint | 2013-04-07 |
| | | | | | | | | | | | | | * all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis | ||
| * | | * analyzed assembly related to handling sprites | Mr Wint | 2013-03-17 |
| | | | | | | | | | | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments | ||
| * | | * added EQU constants for mon header RAM area | Mr Wint | 2013-03-13 |
| | | | | | | | | | | | | | * analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures | ||
| * | | formatted attack effects and use more EQUs | Mr Wint | 2013-03-12 |
| |/ | | | | automatically extracted and included a bunch of assembly | ||
| * | Palette $0C is the Town Map palette. | IIMarckus | 2012-07-03 |
| | | | | | | | | Noticed by Danni-E 33. hg-commit-id: 93a11989d9db | ||
| * | CalculateDamage routine from smkdan added. | stag019 | 2012-03-21 |
| | | | | | | hg-commit-id: 8387b4581cce | ||
| * | Expand hidden coin functions. | IIMarckus | 2012-03-19 |
| | | | | | | hg-commit-id: 279322aa8573 | ||
| * | Add map header for Route 15 gatehouse 2F. | IIMarckus | 2012-03-15 |
| | | | | | | hg-commit-id: 673b27059da9 | ||
| * | Pokemon overworld sprites | stag019 | 2012-03-07 |
| | | | | | | hg-commit-id: a810d29962df | ||
| * | Redfining predefs using macros: PREDEF and PREDEF_JUMP. | Sanky | 2012-03-07 |
| | | | | | | hg-commit-id: 80a61a3816bc | ||
| * | disasm of map sprite tile pattern loading code plus misc stuff | YamaArashi | 2012-02-20 |
| | | | | | | hg-commit-id: 58a62ff918a5 | ||
| * | disasm of remaining use item functions | YamaArashi | 2012-02-19 |
| | | | | | | hg-commit-id: 64f7280ebd2d | ||
| * | fix battle status constant typo | YamaArashi | 2012-02-16 |
| | | | | | | hg-commit-id: 9cdee02d79c4 | ||
| * | more status ailment constants | Bryan Bishop | 2012-02-14 |
| | | | | | | hg-commit-id: fdf8b3f10a40 | ||
| * | disasm of options menu | YamaArashi | 2012-02-12 |
| | | | | | | hg-commit-id: 9122bf61b409 | ||
| * | disasm of pokemon menu function | YamaArashi | 2012-02-10 |
| | | | | | | hg-commit-id: 47d36266a0ae | ||
| * | corrected the name of a constant to reflect its wider uses | YamaArashi | 2012-02-06 |
| | | | | | | | | FLOORLISTMENU -> SPECIALLISTMENU hg-commit-id: 9e26d6eac4ff | ||
| * | added some constants | YamaArashi | 2012-02-06 |
| | | | | | | hg-commit-id: 66878ceb09e7 | ||
| * | disasm of code used in item menus and other menus | YamaArashi | 2012-02-05 |
| | | | | | | hg-commit-id: 0b9e11ad6c0f | ||
| * | disasm of number printing functions and other minor changes | YamaArashi | 2012-02-04 |
| | | | | | | hg-commit-id: ca84e561db2c | ||
