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* Clean up constantsU-Fish-PC\Daniel2013-12-111-181/+9
* Move slot machine constantsU-Fish-PC\Daniel2013-12-111-2/+0
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-111-0/+2
* clean up remaining constantsyenatch2013-12-051-41/+41
* split related constants into constants/yenatch2013-12-051-1933/+9
* split rgbasm macros into macros.asmyenatch2013-12-051-259/+1
* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-051-1154/+1
* Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus2013-11-011-0/+2
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| * Merge remote-tracking branch 'kanzure/master' into mergetasticSanky2013-10-211-123/+496
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| * | Disasm code which draws tiny party pokémon symbols in-battle.Sanky2013-07-031-0/+2
* | | Fix blue and yellow musicU-Fish-PC\Daniel2013-10-221-4/+0
* | | More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel2013-10-211-46/+22
* | | All music and sfxU-Fish-PC\Daniel2013-10-121-114/+161
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* | give consistency to map namesU-Fish-PC\Daniel2013-09-161-12/+12
* | Merge https://bitbucket.org/sanky/pokeredIIMarckus2013-05-131-0/+2
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| * disasm MoveSelectionMenuSanky2012-12-211-0/+1
| * TrainerBattleVictory disasmedSanky2012-12-201-0/+1
* | Make the pic bank calculations more readable.IIMarckus2013-05-121-0/+2
* | * add known hard-coded memory locations are labels nowMr Wint2013-04-071-131/+332
* | * analyzed assembly related to handling spritesMr Wint2013-03-171-1/+97
* | * added EQU constants for mon header RAM areaMr Wint2013-03-131-1/+74
* | formatted attack effects and use more EQUsMr Wint2013-03-121-0/+1
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* Palette $0C is the Town Map palette.IIMarckus2012-07-031-1/+1
* CalculateDamage routine from smkdan added.stag0192012-03-211-6/+8
* Expand hidden coin functions.IIMarckus2012-03-191-1/+0
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-151-4/+9
* Pokemon overworld spritesstag0192012-03-071-0/+18
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-071-0/+11
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-201-0/+4
* disasm of remaining use item functionsYamaArashi2012-02-191-0/+3
* fix battle status constant typoYamaArashi2012-02-161-1/+1
* more status ailment constantsBryan Bishop2012-02-141-2/+5
* disasm of options menuYamaArashi2012-02-121-0/+12
* disasm of pokemon menu functionYamaArashi2012-02-101-0/+2
* corrected the name of a constant to reflect its wider usesYamaArashi2012-02-061-1/+1
* added some constantsYamaArashi2012-02-061-0/+10
* disasm of code used in item menus and other menusYamaArashi2012-02-051-0/+9
* disasm of number printing functions and other minor changesYamaArashi2012-02-041-0/+6
* disasm of misc functionsYamaArashi2012-02-031-2/+2
* disasm of more battle animation codeYamaArashi2012-02-011-1/+2
* disasm of some battle animation codeYamaArashi2012-01-311-0/+38
* add V-blank handler and some associated functions, replace some addresses wit...YamaArashi2012-01-261-2/+77
* diasm of some bank 0 code (mostly menu related)YamaArashi2012-01-261-0/+31
* some bank 0 codeYamaArashi2012-01-241-0/+5
* added some comments and added multiply/divide constantsYamaArashi2012-01-241-0/+12
* more battle code disassembledYamaArashi2012-01-241-0/+13
* more battle codeYamaArashi2012-01-241-0/+8
* disasm more battle codeYamaArashi2012-01-241-0/+92
* disasm of some battle codeYamaArashi2012-01-231-4/+11
* move missed constantYamaArashi2012-01-231-0/+2