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* Merge in sawakita's coincase work.Bryan Bishop2012-01-111-0/+11
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| * Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...Sawakita2012-01-101-0/+5
| * Add function to get a monster's name from a given id (internal order).Sawakita2012-01-081-0/+6
* | Use item names in object data.IIMarckus2012-01-101-2/+2
* | $CD3D seems to be used only for trades, so document it as such.IIMarckus2012-01-101-0/+2
* | replace all MR__MIME -> MR_MIMEBryan Bishop2012-01-101-2/+2
* | OAK_S_PARCEL -> OAKS_PARCELBryan Bishop2012-01-101-1/+1
* | CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-091-2/+2
* | fix map naming mistakes in celadon cityBryan Bishop2012-01-091-3/+3
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* Improve sprite names.IIMarckus2012-01-051-17/+17
* Merge.IIMarckus2012-01-051-2/+2
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| * switch around old amber sprite constantsBryan Bishop2012-01-051-2/+2
* | Give this sprite a better name.IIMarckus2012-01-051-1/+1
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* fix extra amber sprite constant nameBryan Bishop2012-01-051-1/+1
* sprite constantsBryan Bishop2012-01-051-0/+73
* Add more map name constants.IIMarckus2012-01-031-0/+211
* Add macro for 'Event Displacement' and 'Fly-Warp' formula.Sawakita2012-01-041-0/+14
* $FFF3 checks whose turn it is.IIMarckus2011-12-291-0/+2
* Add status checks + text.IIMarckus2011-12-291-0/+12
* Add the tail end of some battle code.IIMarckus2011-12-291-0/+2
* Cleanup, and added new RAM variables (and changed some others).IIMarckus2011-12-271-2/+13
* Disassemble some name lists logic.IIMarckus2011-12-271-0/+10
* Expand some already‐referenced text.IIMarckus2011-12-271-0/+14
* Remove TX_NULL; it is obsoleted by db "@"IIMarckus2011-12-261-4/+0
* Fix (hopefully) unicode mis-behaviour.Sawakita2011-12-271-1/+0
* Fix small encoding error (unicode).Sawakita2011-12-271-1/+1
* Add status ailments masks (FRZ, SLP).Sawakita2011-12-271-1/+6
* Add title screen monsters from Green and Blue as well.IIMarckus2011-12-151-0/+4
* Poké Ball animation code cleanup.IIMarckus2011-12-151-3/+10
* Add random number generation functions.IIMarckus2011-12-121-0/+4
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-121-0/+2
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-141-0/+5
* Add Blue’s house map.IIMarckus2011-11-141-0/+4
* Add constants for direction of connections.IIMarckus2011-11-131-0/+5
* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-301-0/+4
* Basic attack animation functions.IIMarckus2011-04-111-0/+5
* Add attack characteristics data.IIMarckus2011-04-101-0/+17
* Use human-readable names instead of memory addresses.IIMarckus2011-04-091-0/+5
* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-191-0/+5
* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-271-0/+22
* Add map ID constantsIIMarckus2010-12-261-0/+39
* Add tileset headers (thx Sawakita)IIMarckus2010-12-201-0/+7
* create a new macro to make byte–word pairs more readableIIMarckus2010-11-191-0/+6
* split constants into their own fileIIMarckus2010-11-121-0/+774