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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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constants.asm
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Author
Age
Files
Lines
*
Text macros; Prize Room
pikalaxalt
2016-06-01
1
-1
/
+2
*
Champion's room; resolve predefs
pikalaxalt
2016-05-31
1
-1
/
+0
*
Merge map ID and dimension constants into a single file
pikalaxalt
2016-05-26
1
-1
/
+0
*
We don't need this file anymore
pikalaxalt
2016-05-24
1
-1
/
+0
*
Some Bank3F Pikachu Emotions disassembling and partial documentation.
luckytyphlosion
2016-04-09
1
-1
/
+2
*
DisplayTextIDInit and DrawStartMenu
luckytyphlosion
2015-11-08
1
-1
/
+3
*
More bank3 documentation
luckytyphlosion
2015-10-10
1
-2
/
+0
*
Bank8 audio.
luckytyphlosion
2015-09-27
1
-0
/
+1
*
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
1
-2
/
+1
|
\
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*
move event macros to separate file
YamaArashi
2015-07-20
1
-0
/
+1
|
*
enumerate events
YamaArashi
2015-07-20
1
-0
/
+1
*
|
Attempt to make yellow buildable, part 7.
luckytyphlosion
2015-08-03
1
-0
/
+2
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/
*
Merge branch 'master' of https://github.com/dannye/pokered
IIMarckus
2014-10-20
1
-0
/
+1
|
\
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*
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
2014-09-25
1
-0
/
+1
*
|
Kill version.asm.
IIMarckus
2014-10-17
1
-2
/
+0
|
/
*
VRAM constants.
yenatch
2014-05-29
1
-0
/
+1
*
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
1
-0
/
+1
*
Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-21
1
-1
/
+1
*
Name the tilesets and give them constants.
yenatch
2014-04-03
1
-0
/
+2
*
Let rgbasm handle undefined version constants.
yenatch
2014-02-14
1
-3
/
+1
*
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
2014-01-27
1
-0
/
+2
*
define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-21
1
-0
/
+1
*
Credits order INCBIN and more labeling.
Marcus Huderle
2013-12-27
1
-1
/
+2
*
Labeled Special Effect pointers and ids.
Marcus Huderle
2013-12-23
1
-0
/
+1
*
Clean up constants
U-Fish-PC\Daniel
2013-12-11
1
-181
/
+9
*
Move slot machine constants
U-Fish-PC\Daniel
2013-12-11
1
-2
/
+0
*
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
2013-12-11
1
-0
/
+2
*
clean up remaining constants
yenatch
2013-12-05
1
-41
/
+41
*
split related constants into constants/
yenatch
2013-12-05
1
-1933
/
+9
*
split rgbasm macros into macros.asm
yenatch
2013-12-05
1
-259
/
+1
*
split wram/hram out of constants.asm and start using wram sections
yenatch
2013-12-05
1
-1154
/
+1
*
Merge branch 'master' of https://github.com/Sanky/pokered
IIMarckus
2013-11-01
1
-0
/
+2
|
\
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*
Merge remote-tracking branch 'kanzure/master' into mergetastic
Sanky
2013-10-21
1
-123
/
+496
|
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\
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*
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Disasm code which draws tiny party pokémon symbols in-battle.
Sanky
2013-07-03
1
-0
/
+2
*
|
|
Fix blue and yellow music
U-Fish-PC\Daniel
2013-10-22
1
-4
/
+0
*
|
|
More bank 2 music engine and music/sfx format update
U-Fish-PC\Daniel
2013-10-21
1
-46
/
+22
*
|
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All music and sfx
U-Fish-PC\Daniel
2013-10-12
1
-114
/
+161
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/
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/
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*
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give consistency to map names
U-Fish-PC\Daniel
2013-09-16
1
-12
/
+12
*
|
Merge https://bitbucket.org/sanky/pokered
IIMarckus
2013-05-13
1
-0
/
+2
|
\
|
|
*
disasm MoveSelectionMenu
Sanky
2012-12-21
1
-0
/
+1
|
*
TrainerBattleVictory disasmed
Sanky
2012-12-20
1
-0
/
+1
*
|
Make the pic bank calculations more readable.
IIMarckus
2013-05-12
1
-0
/
+2
*
|
* add known hard-coded memory locations are labels now
Mr Wint
2013-04-07
1
-131
/
+332
*
|
* analyzed assembly related to handling sprites
Mr Wint
2013-03-17
1
-1
/
+97
*
|
* added EQU constants for mon header RAM area
Mr Wint
2013-03-13
1
-1
/
+74
*
|
formatted attack effects and use more EQUs
Mr Wint
2013-03-12
1
-0
/
+1
|
/
*
Palette $0C is the Town Map palette.
IIMarckus
2012-07-03
1
-1
/
+1
*
CalculateDamage routine from smkdan added.
stag019
2012-03-21
1
-6
/
+8
*
Expand hidden coin functions.
IIMarckus
2012-03-19
1
-1
/
+0
*
Add map header for Route 15 gatehouse 2F.
IIMarckus
2012-03-15
1
-4
/
+9
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