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* replaced $3e2e with GiveItem in some textsBryan Bishop2012-01-211-0/+2
* these are for map scripts, not booleansBryan Bishop2012-01-201-11/+0
* fix some constants, add some event constantsBryan Bishop2012-01-201-11/+32
* Finished Celedon & Cinnabar Island in bank 2KuroiIeWa5Da2012-01-201-1/+1
* switch to W_BAGITEM01QTY formatBryan Bishop2012-01-191-142/+142
* Merge in Sanky/pokered (W_PARTYMON stuff)Bryan Bishop2012-01-191-0/+208
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| * Merge.Sanky2012-01-191-0/+208
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| | * Adding party Pokémon constantsSanky2012-01-191-0/+208
* | | player id, money, and coinsBryan Bishop2012-01-191-0/+12
* | | RAM locations for play time (hours, minutes)Bryan Bishop2012-01-191-0/+5
* | | safari timer locations in RAMBryan Bishop2012-01-191-0/+3
* | | prepend W_ to pc box item constantsBryan Bishop2012-01-191-100/+100
* | | box items RAM locations and constantsBryan Bishop2012-01-191-0/+106
* | | constants for bag items and bag item countsBryan Bishop2012-01-191-2/+45
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* | Cleanup of Oak’s Lab scripts.IIMarckus2012-01-181-0/+3
* | Use tabs for indentation, not spaces.IIMarckus2012-01-181-5/+5
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* TX_RAM for text engine command $1 in pretty_textBryan Bishop2012-01-171-0/+8
* fix naming of map size constantsBryan Bishop2012-01-161-442/+442
* revert tileset constantsBryan Bishop2012-01-161-26/+0
* Added Route2 HeaderKuroiIeWa5Da2012-01-161-0/+26
* dump in map size constantsBryan Bishop2012-01-151-0/+886
* Merge in sawakita's W_PEOPLEMOVEMENTS changes.Bryan Bishop2012-01-151-1/+1
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| * Fix a RAM location mis-labeling. At $D4E4 there is the list of current map's ...Sawakita2012-01-151-1/+1
* | item $7 is surfboard (buggy?)Bryan Bishop2012-01-141-1/+1
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* fix pokeblue.gbc make targetBryan Bishop2012-01-141-2/+0
* Merge.Bryan Bishop2012-01-141-3/+5
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| * Fixed up Wild Pokemon Data and added data for all versionsstag0192012-01-131-3/+5
* | Add some labels for RAM locations, relative to mapheader.Sawakita2012-01-141-0/+6
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* Merge in sawakita's coincase work.Bryan Bishop2012-01-111-0/+11
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| * Function $3493, former CheckBagItemExist, is now called IsItemInBag (consiste...Sawakita2012-01-101-0/+5
| * Add function to get a monster's name from a given id (internal order).Sawakita2012-01-081-0/+6
* | Use item names in object data.IIMarckus2012-01-101-2/+2
* | $CD3D seems to be used only for trades, so document it as such.IIMarckus2012-01-101-0/+2
* | replace all MR__MIME -> MR_MIMEBryan Bishop2012-01-101-2/+2
* | OAK_S_PARCEL -> OAKS_PARCELBryan Bishop2012-01-101-1/+1
* | CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-091-2/+2
* | fix map naming mistakes in celadon cityBryan Bishop2012-01-091-3/+3
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* Improve sprite names.IIMarckus2012-01-051-17/+17
* Merge.IIMarckus2012-01-051-2/+2
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| * switch around old amber sprite constantsBryan Bishop2012-01-051-2/+2
* | Give this sprite a better name.IIMarckus2012-01-051-1/+1
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* fix extra amber sprite constant nameBryan Bishop2012-01-051-1/+1
* sprite constantsBryan Bishop2012-01-051-0/+73
* Add more map name constants.IIMarckus2012-01-031-0/+211
* Add macro for 'Event Displacement' and 'Fly-Warp' formula.Sawakita2012-01-041-0/+14
* $FFF3 checks whose turn it is.IIMarckus2011-12-291-0/+2
* Add status checks + text.IIMarckus2011-12-291-0/+12
* Add the tail end of some battle code.IIMarckus2011-12-291-0/+2
* Cleanup, and added new RAM variables (and changed some others).IIMarckus2011-12-271-2/+13
* Disassemble some name lists logic.IIMarckus2011-12-271-0/+10