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path: root/constants/hide_show_constants.asm (follow)
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* Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi2026-01-071-240/+0
| | | | them to "toggleable objects" (#557)
* RGBDS syntax updates (#358)vulcandth2022-06-061-3/+3
| | | New MACRO and DEF syntax
* Verify data table and name list sizes with assertion macrosRangi2021-03-251-0/+1
| | | | Fixes #312
* Fix file modesdannye2020-11-141-0/+0
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-0/+1
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* Update map hide/show data labelsRangi2020-07-051-0/+3
| | | | Fixes #235
* Reorganize constants/Rangi2020-07-031-2/+1
| | | | To do: add comments associating constants with data and code
* Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew2019-04-081-1/+1
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-228/+228
| | | | Polished Map
* No more W_dannye2015-08-301-1/+1
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* comments for event constantsYamaArashi2015-07-211-1/+1
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* named most of the used eventsYamaArashi2015-07-211-1/+1
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* Enumerate hide/show constantsU-Daniel-PC\Daniel2014-09-261-228/+230
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-0/+234
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.